50 lines
1.1 KiB
C
50 lines
1.1 KiB
C
#include <gint/display.h>
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#define PLAYER_SIDES 5
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#define BG_COLOR 0
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#define LEVEL_WIDTH 28
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#define DRAW_OFFSET_Y -24
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#define DRAW_OFFSET_X -27
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extern image_t img_player; //player texture, 12x12
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void draw_player(int old_x, int old_y, int x, int y)
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{
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if (old_x != x || old_y != y)
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{
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drect(old_x * 2 + DRAW_OFFSET_X, old_y * 2 + DRAW_OFFSET_Y,
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(old_x + PLAYER_SIDES) * 2 + 1 + DRAW_OFFSET_X,
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(old_y + PLAYER_SIDES) * 2 + 1 + DRAW_OFFSET_Y, BG_COLOR);
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dimage(x * 2 + DRAW_OFFSET_X, y * 2 + DRAW_OFFSET_Y, &img_player);
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}
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}
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void draw_level(char level[])
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{
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dclear(BG_COLOR);
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extern image_t img_ground; //ground texture, 16x16
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extern image_t img_spike; //spike texture, 16x16
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unsigned int i = 0;
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unsigned int x = 0;
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unsigned int y = 0;
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while (i != LEVEL_WIDTH*17)
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{
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switch (level[i])
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{
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case '0':
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dimage(x * 2 + DRAW_OFFSET_X, y * 2 + DRAW_OFFSET_Y, &img_ground);
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break;
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case 'v':
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dimage(x * 2 + DRAW_OFFSET_X, y * 2 + DRAW_OFFSET_Y, &img_spike);
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break;
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}
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x += 8;
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if (x == 8*LEVEL_WIDTH)
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{
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x = 0;
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y += 8;
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}
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i++;
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}
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}
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