unnamed-platformer/src/draw.c

53 lines
1.2 KiB
C

#include <gint/display.h>
#define PLAYER_SIDES 5
#define BG_COLOR 0
#define LEVEL_WIDTH 26
#define DRAW_OFFSET_Y -8
#define DRAW_OFFSET_X -11
extern image_t img_player; //player texture, 12x12
void draw_player(int old_x, int old_y, int x, int y)
{
if (old_x != x || old_y != y)
{
drect(old_x * 2 + DRAW_OFFSET_X, old_y * 2 + DRAW_OFFSET_Y,
(old_x + PLAYER_SIDES) * 2 + 1 + DRAW_OFFSET_X,
(old_y + PLAYER_SIDES) * 2 + 1 + DRAW_OFFSET_Y, BG_COLOR);
dimage(x * 2 + DRAW_OFFSET_X, y * 2 + DRAW_OFFSET_Y, &img_player);
}
}
void draw_level(char level[], int *player_x, int *player_y)
{
extern image_t img_ground; //ground texture, 16x16
extern image_t img_spike; //spike texture, 16x16
unsigned int i = 0;
unsigned int x = 0;
unsigned int y = 0;
while (i != LEVEL_WIDTH*15)
{
switch (level[i])
{
case '0':
dimage(x * 2 + DRAW_OFFSET_X, y * 2 + DRAW_OFFSET_Y, &img_ground);
break;
case 'v':
dimage(x * 2 + DRAW_OFFSET_X, y * 2 + DRAW_OFFSET_Y, &img_spike);
break;
case 's':
*player_x = x + 1;
*player_y = y + 2;
break;
}
x += 8;
if (x == 8*LEVEL_WIDTH)
{
x = 0;
y += 8;
}
i++;
}
}