#include "player.h" #include "lzy.h" static float x, y, spd_x, spd_y; void player_init(float nx, float ny) { x = nx; y = ny; spd_x = 0.0f; spd_y = 0.0f; } void player_draw(void) { LZY_DrawSetColor(255, 0, 255); LZY_DrawFillRect(x, y, PLAYER_WIDTH, PLAYER_HEIGHT); }