20220623 - Menu de sélection de la partie.
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# define GAMESNUM 5 // How many games you can save (and play).
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# define FONTHEIGHT 8 // Font size (y).
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# define LINEHEIGHT 10 // Font size (y) + padding (y) bottom.
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# define LINEPADDING 2 // Padding (y) of the font.
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# define TITLE_MARGIN 46 // Margin (y) over the text at the top of the tile screen.
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# define TITLE_IMAGE_MARGIN 8 // Margin (y) over the image at the top of the tile screen.
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# define WORLDSEL_MARGIN 5 // Margin (y) at the top of the game selection menu.
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include "msg_fr.h"
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#include "itemsizes.h"
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#include "gamesettings.h"
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extern bopti_image_t title_img;
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void drawselectedgame(int selected) {
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dclear(C_WHITE);
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// dimage(16, 8, &title_img);
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for(int i=0;i!=GAMESNUM;i++){
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dtext(1, WORLDSEL_MARGIN + i*(LINEHEIGHT+LINEPADDING), C_BLACK, WORLDSEL_EMPTY);
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}
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drect(1, WORLDSEL_MARGIN+selected*(LINEHEIGHT+LINEPADDING), 128, WORLDSEL_MARGIN+selected*(LINEHEIGHT+LINEPADDING)+LINEHEIGHT, C_INVERT);
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dupdate();
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}
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int main(void) {
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dclear(C_WHITE);
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dimage(16, TITLE_IMAGE_MARGIN, &title_img);
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dtext(1, TITLE_MARGIN, C_BLACK, TITLE_START);
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dupdate();
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int key = 0, game = 0, selected = 0;
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while(key != KEY_EXIT){
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key=getkey().key;
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////////// TITLE SCREEN //////////
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if(game == 0){
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if(key==KEY_EXE){
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drawselectedgame(selected);
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game = 1;
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}
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}
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////////// GAME CHOOSING SCREEN //////////
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else if(game == 1){
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if(key==KEY_DOWN){
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if(selected<GAMESNUM - 1){
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selected++;
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}else{
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selected = 0;
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}
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drawselectedgame(selected);
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}else if(key==KEY_UP){
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if(selected>0){
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selected--;
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}else{
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selected = GAMESNUM - 1;
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}
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drawselectedgame(selected);
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}else if(key==KEY_EXE){
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dclear(C_WHITE);
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game = 2;
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}
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}else if(game == 2){
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dupdate();
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}
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}
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return 1;
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}
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# define TITLE_START "[EXE] pour jouer"
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# define WORLDSEL_EMPTY "--- VIDE ---" // Empty slot in the game selection menu.
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