diff --git a/tests/gentest.c b/tests/gentest.c index d4532c8..a836f9c 100644 --- a/tests/gentest.c +++ b/tests/gentest.c @@ -3,7 +3,7 @@ # include # define WORLD_WIDTH 256 // World width. -# define WORLD_HEIGHT 128 // World height. +# define WORLD_HEIGHT 64 // World height. void generateworld(unsigned short terrain[], int w, int h, int genstart, int genmin, int genmax, int someof, int type) { int x = 0, y = genstart, n, i, a, t; @@ -13,11 +13,11 @@ void generateworld(unsigned short terrain[], int w, int h, int genstart, int gen if(a==0){ for(i=y;i!=h;i++){ srand(clock()); - t = (int)rand() % 2; + t = (int)rand() % 11; if(t==0){ - terrain[i*w+x] = type; - }else if(t==1){ terrain[i*w+x] = someof; + }else{ + terrain[i*w+x] = type; } } }else if(a==1){ @@ -41,9 +41,10 @@ int main() { terrain[i] = 0; } srand(clock()); - generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)rand() % 2, WORLD_HEIGHT - 20, WORLD_HEIGHT - 2, 0, 1); + generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)((rand() % ((WORLD_HEIGHT - 40) - (WORLD_HEIGHT - 60) + 1)) + WORLD_HEIGHT - 60), WORLD_HEIGHT - 60, WORLD_HEIGHT - 40, 0, 1); srand(clock()); - generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)rand() % 2, WORLD_HEIGHT - 35, WORLD_HEIGHT - 16, 3, 2); + generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)((rand() % ((WORLD_HEIGHT - 25) - (WORLD_HEIGHT - 40) + 1)) + WORLD_HEIGHT - 40), WORLD_HEIGHT - 40, WORLD_HEIGHT - 25, 3, 2); + printf("! XPM2\n%d %d 4 1\n0 c #4dc4be\n1 c #6b4528\n2 c #787878\n3 c #000000\n", WORLD_WIDTH, WORLD_HEIGHT); for(y=0;y!=WORLD_HEIGHT;y++){ for(x=0;x!=WORLD_WIDTH;x++){ printf("%d", terrain[y*WORLD_WIDTH+x]);