# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(builder) include(GenerateG1A) include(Fxconv) find_package(Gint 2.1 REQUIRED) set(SOURCES src/main.c # ... ) set(ASSETS_fx assets-fx/title.png assets-fx/tiles/blocks/soil.png assets-fx/tiles/blocks/grass.png assets-fx/tiles/blocks/stone.png assets-fx/tiles/blocks/coal.png assets-fx/tiles/blocks/steel.png assets-fx/tiles/blocks/wood.png assets-fx/player/skin1/player0.png assets-fx/player/skin1/player1.png assets-fx/player/skin1/player2.png assets-fx/player/skin1/player3.png assets-fx/tools/pickaxe.png assets-fx/tools/selectcross.png assets-fx/ui_icons/invnormal.png assets-fx/ui_icons/invselected.png # ... ) fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA) add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}}) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os) target_link_libraries(myaddin Gint::Gint) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G) generate_g1a(TARGET myaddin OUTPUT "Builder.g1a" NAME "Builder" ICON assets-fx/icon.png) endif()