typedef struct Player Player; struct Player{ int x; int y; int falling; int jumping; int jumpheight; int selx; int sely; int orient; int timing; int animation; int inventoryitems[INVENTORY_SIZE]; int inventorynum[INVENTORY_SIZE]; int invselect; int overlayframe; int overlaytimer; int select_tx; int select_ty; int old_select_tx; int old_select_ty; int wasdestroyingbefore; int destroytime; };