#include #include #define WINDOW_WIDTH 600 int main(void) { SDL_Event event; SDL_Renderer *renderer; SDL_Window *window; int i; SDL_Init(SDL_INIT_VIDEO); SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_WIDTH, 0, &window, &renderer); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); SDL_RenderClear(renderer); SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); for (i = 0; i < WINDOW_WIDTH; ++i) SDL_RenderDrawPoint(renderer, i, i); SDL_RenderPresent(renderer); while (1) { if (SDL_PollEvent(&event) && event.type == SDL_QUIT) break; } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return EXIT_SUCCESS; }