/* * Metro Siberia 4 - A sequel to Dark Storm's Metro Siberia 3 for CASIO calculators. * Copyright (C) 2015 Dark Storm * Copyright (C) 2022 Mibi88 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see https://www.gnu.org/licenses/. */ #include "includes.h" Ship ship; static Vector smoke_cubes[5]; extern bopti_image_t map_1; extern bopti_image_t timer_3; extern bopti_image_t timer_2; extern bopti_image_t timer_1; extern bopti_image_t score_bar; int score_delay; int play_game(void) { int collision = 0, timer = 3, ticks = 0; ship.score = 0; init_ship(); ship.scrolling.x = 0; ship.scrolling.y = 0; for(int i = 0; i < 5; i++) { smoke_cubes[i].x = 0; smoke_cubes[i].y = 0; } while(timer != 0){ dclear(C_WHITE); calculate_tops(); dimage(-ship.scrolling.x, 0, &map_1); draw(); if(timer == 3){ dimage(59, 25, &timer_3); }else if(timer == 2){ dimage(59, 25, &timer_2); }else if(timer == 1){ dimage(59, 25, &timer_1); } dupdate(); sleep_ms(1000); timer--; } score_delay = 0; ship.score = 0; while(1) { clearevents(); if(keydown(KEY_SHIFT) || keydown(KEY_EXE)){ // Go up ship.thrust = false; } if(keydown(KEY_EXIT)){ return 2; } sleep_ms(20); calculate_tops(); dclear(C_WHITE); collision = move(); if(ship.scrolling.x >= 3328){ return 1; } if(collision == 1){ return 0; } draw(); dupdate(); ship.thrust = true; clearevents(); ticks++; score_delay++; if(ticks>=SMOKE_CUBES_SPACING) { for(int i=0;i<4;i++) { smoke_cubes[i].x = smoke_cubes[i+1].x; smoke_cubes[i].y = smoke_cubes[i+1].y; } smoke_cubes[4].x = ship.scrolling.x + MARGIN; smoke_cubes[4].y = ship.position.y; ticks = 0; } if(score_delay>=SCORE_DELAY) { ship.score++; score_delay=0; } } } void draw(void) { int i; for(i = 0; i < 3; i++) { dline(ship.tops[i].x, ship.tops[i].y, ship.tops[(i + 1) % 3].x, ship.tops[(i + 1) % 3].y, C_BLACK); } for(i = 0; i < 5; i++) { drect_border(smoke_cubes[i].x-1 - ship.scrolling.x, smoke_cubes[i].y-1, smoke_cubes[i].x+1 - ship.scrolling.x, smoke_cubes[i].y+1, C_WHITE, 1, C_BLACK); } dimage(0, 0, &score_bar); dprint_opt(1, 1, C_BLACK, C_WHITE, DTEXT_LEFT, DTEXT_TOP, "Score : %d", ship.score); } int move(void) { int i; ship.acceleration.y = - GRAVITY * (float)(TIMER_PHYSIC) / 1000; if(ship.thrust) ship.acceleration.y += THRUST * (float)(TIMER_PHYSIC) / 1000; ship.speed.x += ship.acceleration.x; ship.speed.y += ship.acceleration.y; ship.position.x += ship.speed.x; ship.position.y += ship.speed.y; ship.scrolling.x = ship.position.x; dimage(-ship.scrolling.x, 0, &map_1); // collision for(i=0;i<3;i++) { if(dgetpixel(ship.tops[i].x, ship.tops[i].y) == C_BLACK){ return 1; } if(ship.tops[i].y<0 || ship.tops[i].y>64){ return 1; } } return 0; } void calculate_tops(void) { Vector tmp; float angle = 15.0; int i; angle = _atan(ship.speed.y / ship.speed.x); init_tops(); for(i = 0; i < 3; i++) { tmp.x = ship.tops[i].x; tmp.y = ship.tops[i].y; ship.tops[i].x = tmp.x * cos(angle) + tmp.y * sin(angle); ship.tops[i].y = tmp.y * cos(angle) - tmp.x * sin(angle); ship.tops[i].x += MARGIN; ship.tops[i].y += ship.position.y; } }