Metro-Siberia-4/src/main.c

120 lines
2.5 KiB
C

/*
* Metro Siberia 4 - A sequel to Dark Storm's Metro Siberia 3 for CASIO calculators.
* Copyright (C) 2015 Dark Storm
* Copyright (C) 2022 Mibi88
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see https://www.gnu.org/licenses/.
*/
#include "includes.h"
int selection, stat;
extern bopti_image_t title;
extern bopti_image_t game_over;
extern bopti_image_t you_won;
extern bopti_image_t menu_play;
extern bopti_image_t menu_play_inv;
extern bopti_image_t menu_quit;
extern bopti_image_t menu_quit_inv;
extern font_t milifont;
extern Ship ship;
void waitkey(int key){
clearevents();
while(keydown(key)){
clearevents();
}
}
void end(){
dclear(C_WHITE);
if(stat == 0){
dimage(0, 0, &game_over);
}else if(stat == 1){
dimage(0, 0, &you_won);
}
dprint_opt(57, 30, C_BLACK, C_WHITE, DTEXT_LEFT, DTEXT_TOP, "Score : %d", ship.score);
if(stat == 0 || stat == 1){
dupdate();
stat = 0;
clearevents();
while(!keydown(KEY_EXIT)){
clearevents();
if(keydown(KEY_SHIFT))
break;
clearevents();
if(keydown(KEY_EXE))
break;
clearevents();
}
}else{
return;
}
}
int main(void)
{
dfont(&milifont);
selection = PLAY;
stat = 0;
while(1){
dclear(C_WHITE);
if(selection != PLAY){
dimage(70, 22, &menu_play);
}else{
dimage(70, 22, &menu_play_inv);
}
if(selection != QUIT){
dimage(70, 32, &menu_quit);
}else{
dimage(70, 32, &menu_quit_inv);
}
clearevents();
if(keydown(KEY_SHIFT) || keydown(KEY_EXE)){
if(selection == PLAY){
play_game();
end();
waitkey(KEY_SHIFT);
waitkey(KEY_EXE);
selection = PLAY;
stat = 0;
}else if(selection == QUIT){
return 1;
}
waitkey(KEY_SHIFT);
waitkey(KEY_EXE);
}else if(keydown(KEY_UP)){
if(selection != 0){
selection--;
}else{
selection = MENU_MAX;
}
waitkey(KEY_UP);
}else if(keydown(KEY_DOWN)){
if(selection != MENU_MAX){
selection++;
}else{
selection = 0;
}
waitkey(KEY_DOWN);
}
dimage(0, 0, &title);
dupdate();
}
return 1;
}