Everything is now on 80 columns ...
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@ -12,7 +12,8 @@ void vmap(int sx, int sy, MMap *map) {
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int tx, ty;
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/* mx and my will contain how many pixels will be hidden on x and on y. */
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int mx, my;
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/* dw and dh contain the amount of tiles that will be drawn on x and on y. */
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/* dw and dh contain the amount of tiles that will be drawn on x and on y.
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*/
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int dw = w/map->tw+1, dh = h/map->th+1;
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/* mw and mh will contain the height and the width of the map. */
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int mw = map->w*map->tw, mh = map->h*map->th;
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