Added some functions. You can now make REAL games with this lib !
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@ -29,6 +29,15 @@ in the VRAM.
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void srect(int x1, int y1, int x2, int y2);
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/* void sline(int x1, int y1, int x2, int y2, int color);
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Draws a line with a width of one pixel from (x1, y1) to (x2, y2) in the VRAM of
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color color.
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The available colors are SWHITE or SBLACK.
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*/
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void sline(int x1, int y1, int x2, int y2, int color);
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/* void spixel(int x, int y, int color);
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Set the pixel at (x, y) in the color color in the VRAM.
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@ -94,5 +103,21 @@ Wait ms miliseconds.
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*/
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void tsleep_ms(int ms);
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/* void tgetticks(void);
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Get 1/128 seconds ticks since midnight.
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*/
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void tgetticks(void);
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/* int tiselapsed(int start, int ms);
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Check if ms where elapsed since start (ticks that you can
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get with tgetticks).
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Returns 1 if ms is elapsed and 0 if it is not.
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*/
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int tiselapsed(int start, int ms);
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#endif
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@ -11,6 +11,8 @@ void _Bdisp_SetPoint_VRAM(int x, int y, int color);
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void _PrintXY(int x, int y, unsigned char *text, int type);
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void _locate(int x, int y);
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void _Print(unsigned char *text);
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void _Bdisp_DrawLineVRAM(int x1, int y1, int x2, int y2);
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void _Bdisp_ClearLineVRAM(int x1, int y1, int x2, int y2);
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/* Microfx */
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@ -30,6 +32,14 @@ void srect(int x1, int y1, int x2, int y2) {
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_Bdisp_DrawRectangle(x1, y1, x2, y2);
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}
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void sline(int x1, int y1, int x2, int y2, int color) {
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if(color){
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_Bdisp_DrawLineVRAM(x1, y1, x2, y2);
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}else{
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_Bdisp_ClearLineVRAM(x1, y1, x2, y2);
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}
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}
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void stext(int x, int y, char *text) {
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_PrintXY(x, y, (unsigned char*)text, 0);
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}
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@ -94,3 +104,11 @@ void tsleep_ms(int ms) {
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_Sleep(ms);
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}
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void tgetticks(void) {
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_RTC_GetTicks();
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}
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int tiselapsed(int start, int ms) {
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return _RTC_Elapsed_ms(start, ms);
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}
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@ -8,6 +8,8 @@
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.global __PrintXY
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.global __locate
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.global __Print
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.global __Bdisp_DrawLineVRAM
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.global __Bdisp_ClearLineVRAM
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/* Keyboard */
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.global __Keyboard_GetPressedTime
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.global __Keyboard_IsKeyPressed
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@ -47,6 +49,10 @@ __locate:
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syscall(0x807)
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__Print:
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syscall(0x808)
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__Bdisp_DrawLineVRAM:
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syscall(0x030)
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__Bdisp_ClearLineVRAM:
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syscall(0x031)
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/* Keyboard */
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__Keyboard_GetPressedTime:
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syscall(0x249)
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@ -29,6 +29,15 @@ in the VRAM.
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void srect(int x1, int y1, int x2, int y2);
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/* void sline(int x1, int y1, int x2, int y2, int color);
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Draws a line with a width of one pixel from (x1, y1) to (x2, y2) in the VRAM of
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color color.
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The available colors are SWHITE or SBLACK.
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*/
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void sline(int x1, int y1, int x2, int y2, int color);
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/* void spixel(int x, int y, int color);
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Set the pixel at (x, y) in the color color in the VRAM.
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@ -94,5 +103,21 @@ Wait ms miliseconds.
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*/
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void tsleep_ms(int ms);
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/* void tgetticks(void);
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Get 1/128 seconds ticks since midnight.
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*/
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void tgetticks(void);
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/* int tiselapsed(int start, int ms);
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Check if ms where elapsed since start (ticks that you can
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get with tgetticks).
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Returns 1 if ms is elapsed and 0 if it is not.
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*/
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int tiselapsed(int start, int ms);
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#endif
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