#ifndef IMG_H #define IMG_H enum {SNORMAL = 0, SINVERTED, STRANSP, SNOWHITE, SNOBLACK}; /* void simage(int sx, int sy, int w, int h, unsigned char *img, int mode); Draws an image from a Sprite Coder string that is in img, where the top left corner is at (sx, sy). w is the width and h the height of the image. mode can be : SNORMAL : Draws the image normally. SINVERTED : Draws the image with inverted colors. STRANSP : Black is white and white is not drawn. Useful for transparency in sprites. */ void simage(int sx, int sy, int w, int h, unsigned char *img, int mode); #endif