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#include "../../../include/microfx/ext/gametools.h"
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int vget_tile_at_point(MMap *map, int x, int y) {
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/* tx and ty contain the tile position. */
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int tx = x/map->tw, ty = y/map->th;
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if(tx>=0 && tx < map->w && ty>=0 && ty < map->h){
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return (int)map->map[ty*map->w+tx];
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}
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return -1;
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}
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