Fixed my fix LOL
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@ -51,7 +51,7 @@ class Scii:
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self.portrait_width = portrait_width
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def _default_collision_check(self, world, player, x, y):
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collision = 0
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for i in self.world["maps"][self.map_num]["layers"]:
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for i in world["maps"][self.map_num]["layers"]:
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data = i["data"].split("\n")
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while("" in data): data.remove("")
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try:
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@ -63,7 +63,7 @@ class Scii:
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self.collision_npc = npc
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return 2
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except:
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if x >= 0 and x < self.get_map_width(map_data) and y >= 0 and y < self.get_map_height(map_data): return 0
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if x >= 0 and x < self.get_map_width(world["maps"][self.map_num]) and y >= 0 and y < self.get_map_height(world["maps"][self.map_num]): return 0
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else: return 1
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return 0
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def _default_intext(self):
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