2022-12-30 17:38:03 +01:00
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Pixel art to do
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===============
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2023-01-02 11:50:25 +01:00
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- Player KO animation. The timeline of a KO is:
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1. When the player's HP reaches 0, "KO" is played ("falling" animation)
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2. When "KO" finishes:
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(a) "IdleKO" is played in a loop once ("lying down" animation)
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(b) Simultaneously, end screen appears
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It is possible to include some idle frames in "KO" in order to delay the
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appearance of the end screen.
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2022-12-30 17:38:03 +01:00
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- More varied attacks:
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* Sharp shadow attack (see skill icon for inspiration)
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* Circular slash? (We already have shock)
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* AOE-style bomb/meteor/etc?
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- Enemies:
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* A new jumping attack for slimes for variety in Wrecked Lab (Arcuz)
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* Or maybe a flying slime?
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* Skeletons
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* More tifuciles (including mamafucile)
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* Crypt boss (Dracula / Skeleton archmagus / etc)
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2022-12-31 18:26:57 +01:00
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- Better dash animation
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2022-12-30 17:38:03 +01:00
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- Environment damage
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- Particles after monsters' deaths? Slime puddles, dark enemy outlines, ...
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Programming to do
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=================
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Core mechanics:
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* Have a deterministic mode for grinding
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* Use for items in battle (potions mainly)
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* Infinite mode for every level
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* Map events, including removable tombstones in Crypt GLOOM
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* Elaborate AIs that force the player to move and adapt, not just mash
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* Tutorial
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* Bindings for higher score:
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- Faster waves
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- No skills
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- Reduced weapon damage
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Content:
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* Additional skills
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2023-01-16 10:37:48 +01:00
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* Give the chemical slime a magic attack
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* Jump attacks for elemental slimes
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2022-12-30 17:38:03 +01:00
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2023-01-02 11:50:25 +01:00
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Infrastructure:
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* Better end screen
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* Save and load scores (including with bindings)
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2022-12-30 17:38:03 +01:00
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Extra details
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=============
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* Have camera move? (eg. in the direction of movement)
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2022-12-23 23:22:35 +01:00
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* More explosions
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* Cool-looking shaders?
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* Leaves particles on monsters' death
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* Leaves environment damage after spells and explosions
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* Bonemeal easter egg (grow plants wherever skeletons die)
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* Also the other easter egg
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2022-12-30 17:38:03 +01:00
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Reference data
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==============
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Level gimmicks:
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1. [Mossy Dungeon]: No gimmick, this is the tutorial/baseline
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2. [Wrecked lab]: All sorts of slimes
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3. [X's Garden]: Tifuciles and the tifucile boss
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4. [Mecha Airship]: Gunslinger-loaded bullet hell
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5. [Crypt GLOOM]: Map clears when enemies resurrect + final boss
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Unused resources:
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- Enemies:
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* water_slime
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* chemical_slime
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* crimson_bat
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* gb_gunslinger
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* master_gunslinger
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* tifucile
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* washing_machine
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- Items:
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* chest
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Skills:
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* launch
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* magic
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Animations:
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* items/upgrade
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2022-12-23 23:22:35 +01:00
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2022-12-30 17:38:03 +01:00
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Enemies for each level:
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1. [Mossy Dungeon]: Introduce basic enemies
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2. [Wrecked Lab]: All slimes + some bats
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3. [X's Garden]: Tifuciles + Normal and chemical slimes
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4. [Mecha Airship]: All gunslingers + Fire slimes
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5. [Crypt GLOOM]: Skeletons + Bats + Water slimes
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