RogueLife/CMakeLists.txt

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CMake
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# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.15)
project(RogueLife)
include(GenerateG1A)
include(GenerateG3A)
include(Fxconv)
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find_package(Gint 2.5.2 REQUIRED)
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find_package(LibProf 2.4 REQUIRED)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
message(FATAL_ERROR "This game does not support the fx-9860G!")
endif()
set(SOURCES
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src/anim.c
src/aoe.c
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src/enemies.c
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src/game.c
src/geometry.c
src/main.c
src/map.c
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src/pathfinding.c
src/player.c
src/render.c
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src/util.c
src/comp/entity.c
src/comp/fighter.c
src/comp/mechanical.c
src/comp/particle.c
src/comp/physical.c
src/comp/visible.c
)
set(ASSETS
# Tilesets
assets-cg/tilesets/cavern.tsx
assets-cg/tilesets/lab.tsx
# Levels
assets-cg/levels/lv1.tmx
assets-cg/levels/lv1.txt
assets-cg/levels/lv2.tmx
assets-cg/levels/lv2.txt
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# HUD
assets-cg/hud.png
assets-cg/hud_life.png
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assets-cg/hud_stars.png
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assets-cg/hud_window.png
assets-cg/hud_xp.png
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assets-cg/skillicons.png
assets-cg/font_hud.png
# Player animations
assets-cg/player/player_up.aseprite
assets-cg/player/player_right.aseprite
assets-cg/player/player_down.aseprite
assets-cg/player/player_left.aseprite
# Skill animations
assets-cg/skills/swing_up.aseprite
assets-cg/skills/swing_right.aseprite
assets-cg/skills/swing_down.aseprite
assets-cg/skills/swing_left.aseprite
assets-cg/skills/impale_up.aseprite
assets-cg/skills/impale_right.aseprite
assets-cg/skills/impale_down.aseprite
assets-cg/skills/impale_left.aseprite
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assets-cg/skills/bullet_up.aseprite
assets-cg/skills/bullet_right.aseprite
assets-cg/skills/bullet_down.aseprite
assets-cg/skills/bullet_left.aseprite
assets-cg/skills/hit.aseprite
assets-cg/skills/judgement.aseprite
assets-cg/skills/teleport.aseprite
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assets-cg/skills/shock.aseprite
assets-cg/skills/projectile_left.aseprite
assets-cg/skills/projectile_right.aseprite
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# Enemies: Slime
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assets-cg/enemies/slime_left.aseprite
assets-cg/enemies/slime_right.aseprite
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# Enemies: Bat
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assets-cg/enemies/bat_left.aseprite
assets-cg/enemies/bat_right.aseprite
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# Enemies: Gunslinger
assets-cg/enemies/gunslinger_left.aseprite
assets-cg/enemies/gunslinger_right.aseprite
# Enemies: Fire Slime
assets-cg/enemies/fire_slime_left.txt
assets-cg/enemies/fire_slime_right.txt
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# Misc
assets-cg/font_damage_red.png
assets-cg/font_damage_white.png
assets-cg/font_rogue.png
)
fxconv_declare_assets(${ASSETS} ${ASSETS} WITH_METADATA)
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fxconv_declare_converters(assets-cg/converters.py)
add_executable(addin ${SOURCES} ${ASSETS})
target_compile_options(addin PRIVATE -Wall -Wextra -Os)
target_include_directories(addin PRIVATE src)
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target_link_libraries(addin LibProf::LibProf Gint::Gint)
target_link_options(addin PRIVATE -Wl,-Map=map)
generate_g3a(TARGET addin OUTPUT "RogueLif.g3a"
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NAME "Rogue Life" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)