update TODO

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Lephenixnoir 2022-12-30 17:38:03 +01:00
parent e2ba1f51c2
commit 8a5eba945d
Signed by: Lephenixnoir
GPG Key ID: 1BBA026E13FC0495
1 changed files with 71 additions and 33 deletions

104
TODO
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Pixel art to do (by priority):
- More varied attacks: circular slash? dash attack?
- Environment damage
- Particles after monsters' deaths? Slime puddles, dark enemy outlines, ...
- Enemies planned (skeletons; more tifuciles; a final boss for Crypt GLOOM?)
Pixel art to do
===============
Unused enemies:
water_slime
chemical_slime
crimson_bat
gunslinger/Reloading
gb_gunslinger
master_gunslinger
tifucile
washing_machine
Unused items:
chest
Unused skills:
launch
magic
Unused animations:
items/upgrade
- More varied attacks:
* Sharp shadow attack (see skill icon for inspiration)
* Circular slash? (We already have shock)
* AOE-style bomb/meteor/etc?
- Enemies:
* A new jumping attack for slimes for variety in Wrecked Lab (Arcuz)
* Or maybe a flying slime?
* Skeletons
* More tifuciles (including mamafucile)
* Crypt boss (Dracula / Skeleton archmagus / etc)
- Environment damage
- Particles after monsters' deaths? Slime puddles, dark enemy outlines, ...
* Have camera move (eg. in the direction of movement)
Programming to do
=================
Core mechanics:
* Compute a score at the end of each level
- Only increases, so we can show its real-time value
- Based on: combo chains, simult-kills, one-shot kills, waves survived
* Have a deterministic mode for grinding
* Use for items in battle (potions mainly)
* Infinite mode for every level
* Map events, including removable tombstones in Crypt GLOOM
* Elaborate AIs that force the player to move and adapt, not just mash
* Tutorial
* Bindings for higher score:
- Faster waves
- No skills
- Reduced weapon damage
Content:
* Additional skills
Extra details
=============
* Have camera move? (eg. in the direction of movement)
* More explosions
* Cool-looking shaders?
* Leaves particles on monsters' death
* Leaves environment damage after spells and explosions
* Thorned dash
* Mini cutscenes?
* Bonemeal easter egg (grow plants wherever skeletons die)
* Also the other easter egg
* More variety in the moveset: circular attack, dash attack
* Elaborate AIs that force the player to move and adapt, not just mash
* Buffed gunslingers with bullet hell vibes
* Arcade gameplay: add score and marks based on health lost, time spent, etc
- Make loot drops and spawn locations deterministic
- Large graphics for combos etc
Reference data
==============
* Tutorial?!
Level gimmicks:
1. [Mossy Dungeon]: No gimmick, this is the tutorial/baseline
2. [Wrecked lab]: All sorts of slimes
3. [X's Garden]: Tifuciles and the tifucile boss
4. [Mecha Airship]: Gunslinger-loaded bullet hell
5. [Crypt GLOOM]: Map clears when enemies resurrect + final boss
Unused resources:
- Enemies:
* water_slime
* chemical_slime
* crimson_bat
* gb_gunslinger
* master_gunslinger
* tifucile
* washing_machine
- Items:
* chest
Skills:
* launch
* magic
Animations:
* items/upgrade
Enemies for each level:
1. [Mossy Dungeon]: Introduce basic enemies
2. [Wrecked Lab]: All slimes + some bats
3. [X's Garden]: Tifuciles + Normal and chemical slimes
4. [Mecha Airship]: All gunslingers + Fire slimes
5. [Crypt GLOOM]: Skeletons + Bats + Water slimes