update TODO
This commit is contained in:
parent
e2ba1f51c2
commit
8a5eba945d
104
TODO
104
TODO
|
@ -1,43 +1,81 @@
|
|||
Pixel art to do (by priority):
|
||||
- More varied attacks: circular slash? dash attack?
|
||||
- Environment damage
|
||||
- Particles after monsters' deaths? Slime puddles, dark enemy outlines, ...
|
||||
- Enemies planned (skeletons; more tifuciles; a final boss for Crypt GLOOM?)
|
||||
Pixel art to do
|
||||
===============
|
||||
|
||||
Unused enemies:
|
||||
water_slime
|
||||
chemical_slime
|
||||
crimson_bat
|
||||
gunslinger/Reloading
|
||||
gb_gunslinger
|
||||
master_gunslinger
|
||||
tifucile
|
||||
washing_machine
|
||||
Unused items:
|
||||
chest
|
||||
Unused skills:
|
||||
launch
|
||||
magic
|
||||
Unused animations:
|
||||
items/upgrade
|
||||
- More varied attacks:
|
||||
* Sharp shadow attack (see skill icon for inspiration)
|
||||
* Circular slash? (We already have shock)
|
||||
* AOE-style bomb/meteor/etc?
|
||||
- Enemies:
|
||||
* A new jumping attack for slimes for variety in Wrecked Lab (Arcuz)
|
||||
* Or maybe a flying slime?
|
||||
* Skeletons
|
||||
* More tifuciles (including mamafucile)
|
||||
* Crypt boss (Dracula / Skeleton archmagus / etc)
|
||||
- Environment damage
|
||||
- Particles after monsters' deaths? Slime puddles, dark enemy outlines, ...
|
||||
|
||||
* Have camera move (eg. in the direction of movement)
|
||||
Programming to do
|
||||
=================
|
||||
|
||||
Core mechanics:
|
||||
* Compute a score at the end of each level
|
||||
- Only increases, so we can show its real-time value
|
||||
- Based on: combo chains, simult-kills, one-shot kills, waves survived
|
||||
* Have a deterministic mode for grinding
|
||||
* Use for items in battle (potions mainly)
|
||||
* Infinite mode for every level
|
||||
* Map events, including removable tombstones in Crypt GLOOM
|
||||
* Elaborate AIs that force the player to move and adapt, not just mash
|
||||
* Tutorial
|
||||
* Bindings for higher score:
|
||||
- Faster waves
|
||||
- No skills
|
||||
- Reduced weapon damage
|
||||
|
||||
Content:
|
||||
* Additional skills
|
||||
|
||||
Extra details
|
||||
=============
|
||||
|
||||
* Have camera move? (eg. in the direction of movement)
|
||||
* More explosions
|
||||
* Cool-looking shaders?
|
||||
* Leaves particles on monsters' death
|
||||
* Leaves environment damage after spells and explosions
|
||||
* Thorned dash
|
||||
|
||||
* Mini cutscenes?
|
||||
|
||||
* Bonemeal easter egg (grow plants wherever skeletons die)
|
||||
* Also the other easter egg
|
||||
|
||||
* More variety in the moveset: circular attack, dash attack
|
||||
* Elaborate AIs that force the player to move and adapt, not just mash
|
||||
* Buffed gunslingers with bullet hell vibes
|
||||
* Arcade gameplay: add score and marks based on health lost, time spent, etc
|
||||
- Make loot drops and spawn locations deterministic
|
||||
- Large graphics for combos etc
|
||||
Reference data
|
||||
==============
|
||||
|
||||
* Tutorial?!
|
||||
Level gimmicks:
|
||||
1. [Mossy Dungeon]: No gimmick, this is the tutorial/baseline
|
||||
2. [Wrecked lab]: All sorts of slimes
|
||||
3. [X's Garden]: Tifuciles and the tifucile boss
|
||||
4. [Mecha Airship]: Gunslinger-loaded bullet hell
|
||||
5. [Crypt GLOOM]: Map clears when enemies resurrect + final boss
|
||||
|
||||
Unused resources:
|
||||
- Enemies:
|
||||
* water_slime
|
||||
* chemical_slime
|
||||
* crimson_bat
|
||||
* gb_gunslinger
|
||||
* master_gunslinger
|
||||
* tifucile
|
||||
* washing_machine
|
||||
- Items:
|
||||
* chest
|
||||
Skills:
|
||||
* launch
|
||||
* magic
|
||||
Animations:
|
||||
* items/upgrade
|
||||
|
||||
Enemies for each level:
|
||||
1. [Mossy Dungeon]: Introduce basic enemies
|
||||
2. [Wrecked Lab]: All slimes + some bats
|
||||
3. [X's Garden]: Tifuciles + Normal and chemical slimes
|
||||
4. [Mecha Airship]: All gunslingers + Fire slimes
|
||||
5. [Crypt GLOOM]: Skeletons + Bats + Water slimes
|
||||
|
|
Loading…
Reference in New Issue