diff --git a/TODO b/TODO index 7460d88..c9bdd9a 100644 --- a/TODO +++ b/TODO @@ -1,3 +1,10 @@ +Pixel art to do (by priority): + - Add-in icon + - More varied attacks: circular slash? dash attack? + - Environment damage + - Particles after monsters' deaths? Slime puddles, dark enemy outlines, ... + - Enemies planned (skeletons; more tifuciles; a final boss for Crypt GLOOM?) + Unused enemies: water_slime chemical_slime @@ -14,3 +21,24 @@ Unused skills: magic Unused animations: items/upgrade + +* Have camera move (eg. in the direction of movement) +* More explosions +* Cool-looking shaders? +* Leaves particles on monsters' death +* Leaves environment damage after spells and explosions +* Thorned dash + +* Mini cutscenes? + +* Bonemeal easter egg (grow plants wherever skeletons die) +* Also the other easter egg + +* More variety in the moveset: circular attack, dash attack +* Elaborate AIs that force the player to move and adapt, not just mash +* Buffed gunslingers with bullet hell vibes +* Arcade gameplay: add score and marks based on health lost, time spent, etc + - Make loot drops and spawn locations deterministic + - Large graphics for combos etc + +* Tutorial?!