add cooldown to player skills

This commit is contained in:
Lephenixnoir 2022-02-04 10:32:10 +01:00
parent f5a9d796be
commit e748684e08
Signed by: Lephenixnoir
GPG Key ID: 1BBA026E13FC0495
1 changed files with 15 additions and 5 deletions

View File

@ -134,7 +134,14 @@ int main(void)
player_f->enemy_data = NULL;
/* F1: Dash */
player_f->actions_cooldown_total[1] = fix(1.0);
player_f->actions_cooldown[1] = fix(0.0);
/* F2: Shock */
player_f->actions_cooldown_total[2] = fix(4.0);
/* F3: Judgement */
player_f->actions_cooldown_total[3] = fix(3.0);
/* F4: Bullet */
player_f->actions_cooldown_total[4] = fix(4.0);
for(int i = 0; i < 5; i++)
player_f->actions_cooldown[1] = fix(0.0);
/* Initialize stats. This will level up to level 1 */
player_add_xp(&player_data, 0);
player_f->HP = player_f->HP_max;
@ -514,7 +521,7 @@ int main(void)
bool can_attack = player_f->HP > 0 && !player_f->current_attack &&
!keydown(KEY_VARS);
if(can_attack && keydown(KEY_F2)) {
if(can_attack && keydown(KEY_F2) && !player_f->actions_cooldown[2]) {
entity_t *aoe = aoe_make_attack_4(AOE_SHOCK, player,
player_p->facing);
game_add_entity(&game, aoe);
@ -522,10 +529,11 @@ int main(void)
visible_set_anim(player, &anims_player_Attack, 2);
player_f->current_attack = aoe;
player_f->attack_follows_movement = true;
player_f->actions_cooldown[2]=player_f->actions_cooldown_total[2];
game_shake(&game, 5, fix(0.7));
}
if(can_attack && keydown(KEY_F3)) {
if(can_attack && keydown(KEY_F3) && !player_f->actions_cooldown[3]) {
entity_t *aoe = aoe_make_attack_4( AOE_JUDGEMENT, player,
player_p->facing);
game_add_entity(&game, aoe);
@ -533,10 +541,11 @@ int main(void)
visible_set_anim(player, &anims_player_Attack, 2);
player_f->current_attack = aoe;
player_f->attack_follows_movement = false;
player_f->actions_cooldown[3]=player_f->actions_cooldown_total[3];
game_shake(&game, 3, fix(1.3));
}
if(can_attack && keydown(KEY_F4)) {
if(can_attack && keydown(KEY_F4) && !player_f->actions_cooldown[4]) {
entity_t *aoe = aoe_make_attack_4(AOE_BULLET, player,
player_p->facing);
game_add_entity(&game, aoe);
@ -544,6 +553,7 @@ int main(void)
visible_set_anim(player, &anims_player_Attack, 2);
player_f->current_attack = aoe;
player_f->attack_follows_movement = false;
player_f->actions_cooldown[4]=player_f->actions_cooldown_total[4];
}
/* Ideas for additional skills:
@ -551,7 +561,7 @@ int main(void)
- Barrier around player
- Teleport
- Time manipulation
- Player buffs (short but strong) or wide area debuggs
- Player buffs (short but strong) or wide area debuffs
Ideas for items:
- Healing potion
- Equipment