diff --git a/CMakeLists.txt b/CMakeLists.txt
index a18be79..2208b34 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -44,6 +44,7 @@ set(ASSETS
assets-cg/tilesets/lab.tsx
assets-cg/tilesets/heaven.tsx
assets-cg/tilesets/machine.tsx
+ assets-cg/tilesets/crypt.tsx
# Levels
assets-cg/levels/lv1.tmx
assets-cg/levels/lv1.txt
@@ -53,6 +54,8 @@ set(ASSETS
assets-cg/levels/lv3.txt
assets-cg/levels/lv4.tmx
assets-cg/levels/lv4.txt
+ assets-cg/levels/lv5.tmx
+ assets-cg/levels/lv5.txt
assets-cg/levels/lvsandbox.tmx
assets-cg/levels/lvsandbox.txt
# Menu
diff --git a/TODO b/TODO
index 670db5c..7460d88 100644
--- a/TODO
+++ b/TODO
@@ -1,7 +1,6 @@
Unused enemies:
water_slime
chemical_slime
- albinos_bat
crimson_bat
gunslinger/Reloading
gb_gunslinger
@@ -13,9 +12,5 @@ Unused items:
Unused skills:
launch
magic
-Unused tilesets:
- crypt
- heaven
- machine
Unused animations:
items/upgrade
diff --git a/assets-cg/levels/lv5.tmx b/assets-cg/levels/lv5.tmx
new file mode 100644
index 0000000..2612d7d
--- /dev/null
+++ b/assets-cg/levels/lv5.tmx
@@ -0,0 +1,34 @@
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diff --git a/assets-cg/levels/lv5.txt b/assets-cg/levels/lv5.txt
new file mode 100644
index 0000000..7026891
--- /dev/null
+++ b/assets-cg/levels/lv5.txt
@@ -0,0 +1,9 @@
+name: Crypt GLOOM
+map: lv5
+
+player_spawn: 10,9
+
+spawner: 6,5
+spawner: 16,5
+
+wave: 10s 4*slime/1
diff --git a/assets-cg/tilesets/crypt.tsx b/assets-cg/tilesets/crypt.tsx
new file mode 100644
index 0000000..06c0e7f
--- /dev/null
+++ b/assets-cg/tilesets/crypt.tsx
@@ -0,0 +1,95 @@
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diff --git a/src/level.c b/src/level.c
index cc0dab4..bf4d230 100644
--- a/src/level.c
+++ b/src/level.c
@@ -5,6 +5,7 @@ level_t const *level_all[LEVEL_COUNT] = {
&level_lv2,
&level_lv3,
&level_lv4,
+ &level_lv5,
&level_lvsandbox,
};
diff --git a/src/level.h b/src/level.h
index 042a4a9..b4696ef 100644
--- a/src/level.h
+++ b/src/level.h
@@ -82,7 +82,8 @@ extern level_t level_lv1;
extern level_t level_lv2;
extern level_t level_lv3;
extern level_t level_lv4;
+extern level_t level_lv5;
extern level_t level_lvsandbox;
-#define LEVEL_COUNT 5
+#define LEVEL_COUNT 6
extern level_t const *level_all[LEVEL_COUNT];