Masséna Fezard
8d121bab95
a little more of contrast
2023-03-25 13:56:30 +01:00
Masséna Fezard
3c423de527
ded
2023-03-25 13:55:58 +01:00
Masséna Fezard
af9abf455c
elevating the lab to higher pixel art standards
2023-03-19 18:39:04 +01:00
Lephenixnoir
7f91989ec3
move heaven's garden's flag to the ceiling plane
2023-01-23 21:45:29 +01:00
Masséna
0a1225ed52
darker, golden heaven
2023-01-20 23:26:44 +01:00
Lephenixnoir
127bb4076d
xp multiplier based on combo + challenging lv2
2023-01-19 21:35:41 +01:00
Lephenixnoir
c786d35388
add basic water/chemical slimes
2023-01-16 10:37:48 +01:00
Lephenixnoir
861457fdaf
add dynamically-colored buff effect (seen on healing potions)
2023-01-15 17:17:53 +01:00
Lephenixnoir
80fda55e98
level end screen and back to main menu
...
* Add a level end screen that shows automatically when dead or level
is finished
* Lock player controls and GUI before the end screen shows
* Loop back to the main menu after finishing a level (or dying)
* Nerf combo chain score
* Add a placeholder KO animation for the player, and associated logic
2023-01-02 11:50:25 +01:00
Lephenixnoir
c1122f511f
add core scoring mechanics and score computation
2022-12-31 18:27:12 +01:00
Lephenixnoir
03e9a822e3
update add-in icon
2022-12-30 17:38:13 +01:00
Lephenixnoir
e2ba1f51c2
fix animation transition issue for hit enemies
...
Transitioning to the `next` animation frame preserved the priority,
which was a problem for enemies with a next: Hit=Idle or similar
transition, as that would give an infinite Idle loop with high
priority.
This change forces a clear of the animation priority when such a
transition occurs. This relies on the flawed linked list system, which
means that it will not happen if the new animation is just after the
current one in the source file. This is a fundamental issue due to
mixing all frames as single pointers in the anim_t structure. This will
be fixed in engine code eventually.
2022-12-30 16:00:29 +01:00
Masséna
d6221db818
add-in icon
2022-12-30 13:21:42 +01:00
Lephenixnoir
c1107cf675
core combo mechanic with classy HUD
2022-12-28 23:48:32 +01:00
Lephenixnoir
8254b76c77
hud: backpack animation when opening/closing inventory
2022-12-28 11:27:05 +01:00
Lephenixnoir
068f98249c
hud: backpack animation when picking up items
2022-12-23 22:34:49 +01:00
Lephenixnoir
27810b1ea0
rearrange GUI for future combo counter
2022-12-23 21:51:28 +01:00
Lephenixnoir
4289ce3581
add sharp shadash skill icon
2022-12-23 18:55:41 +01:00
Lephenixnoir
c1a3ecd1f4
arcade-oriented main menu
2022-12-23 18:42:05 +01:00
Lephenixnoir
f2b3b9eeb9
smooth out font (for readability, so we can use it more)
2022-12-23 17:29:41 +01:00
Lephenixnoir
7ae7684100
lv3: reduce amount of wall and increase walkable space
2022-12-23 16:40:39 +01:00
Lephenixnoir
f0f3fb0282
add skeleton for crypt level (badum tss)
2022-06-26 22:04:34 +01:00
Lephenixnoir
f349d6b69b
fix plane order for some machine tiles
2022-06-25 19:33:37 +01:00
Lephenixnoir
b094c8a3f7
empty shell for level 4
2022-06-25 19:29:11 +01:00
Lephenixnoir
8283a4a051
full level 2
2022-06-25 18:54:57 +01:00
Lephenixnoir
e22daeb3dd
proposed dark-mode adjustements for heaven tileset
2022-06-25 18:25:56 +01:00
Lephenixnoir
05ba2b75c4
add basic level 3 shape
2022-06-25 17:49:43 +01:00
Lephenixnoir
a84592b280
add ranged magic attack with auto-aim on scepter in lv2
2022-06-25 17:04:07 +01:00
Lephenixnoir
1b75c9353d
add way more life in the lv2 map
2022-06-25 12:26:58 +01:00
Lephenixnoir
c66a526566
pick up items, dynamic message, easier lv1
2022-06-05 22:21:02 +01:00
Lephenixnoir
26c4fd9e1c
more improvements to UI and balance
2022-05-31 20:45:56 +01:00
Lephenixnoir
07bffbdc2c
No, that one I deserve
2022-05-31 20:45:56 +01:00
Lephenixnoir
3b77165e92
general improvements to UI and strategy
2022-05-31 20:45:56 +01:00
Masséna
beb2afabcc
upgrade, people, upgrade
2022-05-22 15:58:27 +02:00
Lephenixnoir
245abb1fba
add albinos bat with a speed skill
2022-05-22 14:56:30 +01:00
Lephenixnoir
c2e6299c49
remove fix for py_aseprite palette color order
...
Now fixed upstream
2022-05-22 11:07:23 +01:00
Lephenixnoir
6e79618784
add a fire charge attack to fire slimes
2022-05-21 20:48:36 +01:00
Lephenixnoir
0b0a667ce0
add a sandbox level to test enemy behaviors
2022-05-21 18:54:22 +01:00
Masséna
de57441d24
Rework and animations
2022-05-20 10:33:21 +02:00
Lephenixnoir
cd9e5d8de3
compile and classify all available content
2022-05-18 21:48:48 +01:00
Lephenixnoir
0f1b1a7e11
adjust difficulty curve in level 1
2022-05-17 20:18:18 +01:00
Masséna Fezard | Nounouille
d63cbce869
prettier, multidirectional bullets
2022-03-20 13:50:47 +01:00
Lephenixnoir
34ba2eeece
balancing and level 1
2022-03-19 19:21:30 +00:00
Lephenixnoir
b844a1d434
preview and apply skill changes based on equipment
2022-03-19 17:14:00 +00:00
Lephenixnoir
99f7c06b05
can now pick up + equip items (no effect)
2022-03-18 21:21:30 +00:00
Lephenixnoir
f5eb470b13
implement the new GUI for inventory/status (F6)
2022-03-18 19:36:29 +00:00
Lephenixnoir
28a397a6e8
add item spawns in level 1
2022-03-16 19:00:22 +00:00
Lephenixnoir
2094618c01
better timeline + turn lv1 on its head in 1 block
2022-03-15 20:44:58 +00:00
Lephenixnoir
930a97b738
certes
2022-03-15 08:04:48 +00:00
Lephenixnoir
1653942111
wave events and timeline preview
2022-03-14 21:50:24 +00:00