Commit Graph

156 Commits

Author SHA1 Message Date
Masséna Fezard 8d121bab95 a little more of contrast 2023-03-25 13:56:30 +01:00
Masséna Fezard 3c423de527 ded 2023-03-25 13:55:58 +01:00
Masséna Fezard af9abf455c elevating the lab to higher pixel art standards 2023-03-19 18:39:04 +01:00
Lephenixnoir 7f91989ec3
move heaven's garden's flag to the ceiling plane 2023-01-23 21:45:29 +01:00
Masséna 0a1225ed52 darker, golden heaven 2023-01-20 23:26:44 +01:00
Lephenixnoir 127bb4076d
xp multiplier based on combo + challenging lv2 2023-01-19 21:35:41 +01:00
Lephenixnoir c786d35388
add basic water/chemical slimes 2023-01-16 10:37:48 +01:00
Lephenixnoir 861457fdaf
add dynamically-colored buff effect (seen on healing potions) 2023-01-15 17:17:53 +01:00
Lephenixnoir 80fda55e98
level end screen and back to main menu
* Add a level end screen that shows automatically when dead or level
  is finished
* Lock player controls and GUI before the end screen shows
* Loop back to the main menu after finishing a level (or dying)
* Nerf combo chain score
* Add a placeholder KO animation for the player, and associated logic
2023-01-02 11:50:25 +01:00
Lephenixnoir c1122f511f
add core scoring mechanics and score computation 2022-12-31 18:27:12 +01:00
Lephenixnoir 03e9a822e3
update add-in icon 2022-12-30 17:38:13 +01:00
Lephenixnoir e2ba1f51c2
fix animation transition issue for hit enemies
Transitioning to the `next` animation frame preserved the priority,
which was a problem for enemies with a next: Hit=Idle or similar
transition, as that would give an infinite Idle loop with high
priority.

This change forces a clear of the animation priority when such a
transition occurs. This relies on the flawed linked list system, which
means that it will not happen if the new animation is just after the
current one in the source file. This is a fundamental issue due to
mixing all frames as single pointers in the anim_t structure. This will
be fixed in engine code eventually.
2022-12-30 16:00:29 +01:00
Masséna d6221db818 add-in icon 2022-12-30 13:21:42 +01:00
Lephenixnoir c1107cf675
core combo mechanic with classy HUD 2022-12-28 23:48:32 +01:00
Lephenixnoir 8254b76c77
hud: backpack animation when opening/closing inventory 2022-12-28 11:27:05 +01:00
Lephenixnoir 068f98249c
hud: backpack animation when picking up items 2022-12-23 22:34:49 +01:00
Lephenixnoir 27810b1ea0
rearrange GUI for future combo counter 2022-12-23 21:51:28 +01:00
Lephenixnoir 4289ce3581
add sharp shadash skill icon 2022-12-23 18:55:41 +01:00
Lephenixnoir c1a3ecd1f4
arcade-oriented main menu 2022-12-23 18:42:05 +01:00
Lephenixnoir f2b3b9eeb9
smooth out font (for readability, so we can use it more) 2022-12-23 17:29:41 +01:00
Lephenixnoir 7ae7684100
lv3: reduce amount of wall and increase walkable space 2022-12-23 16:40:39 +01:00
Lephenixnoir f0f3fb0282
add skeleton for crypt level (badum tss) 2022-06-26 22:04:34 +01:00
Lephenixnoir f349d6b69b
fix plane order for some machine tiles 2022-06-25 19:33:37 +01:00
Lephenixnoir b094c8a3f7
empty shell for level 4 2022-06-25 19:29:11 +01:00
Lephenixnoir 8283a4a051
full level 2 2022-06-25 18:54:57 +01:00
Lephenixnoir e22daeb3dd
proposed dark-mode adjustements for heaven tileset 2022-06-25 18:25:56 +01:00
Lephenixnoir 05ba2b75c4
add basic level 3 shape 2022-06-25 17:49:43 +01:00
Lephenixnoir a84592b280
add ranged magic attack with auto-aim on scepter in lv2 2022-06-25 17:04:07 +01:00
Lephenixnoir 1b75c9353d
add way more life in the lv2 map 2022-06-25 12:26:58 +01:00
Lephenixnoir c66a526566
pick up items, dynamic message, easier lv1 2022-06-05 22:21:02 +01:00
Lephenixnoir 26c4fd9e1c
more improvements to UI and balance 2022-05-31 20:45:56 +01:00
Lephenixnoir 07bffbdc2c
No, that one I deserve 2022-05-31 20:45:56 +01:00
Lephenixnoir 3b77165e92
general improvements to UI and strategy 2022-05-31 20:45:56 +01:00
Masséna beb2afabcc upgrade, people, upgrade 2022-05-22 15:58:27 +02:00
Lephenixnoir 245abb1fba
add albinos bat with a speed skill 2022-05-22 14:56:30 +01:00
Lephenixnoir c2e6299c49
remove fix for py_aseprite palette color order
Now fixed upstream
2022-05-22 11:07:23 +01:00
Lephenixnoir 6e79618784
add a fire charge attack to fire slimes 2022-05-21 20:48:36 +01:00
Lephenixnoir 0b0a667ce0
add a sandbox level to test enemy behaviors 2022-05-21 18:54:22 +01:00
Masséna de57441d24 Rework and animations 2022-05-20 10:33:21 +02:00
Lephenixnoir cd9e5d8de3
compile and classify all available content 2022-05-18 21:48:48 +01:00
Lephenixnoir 0f1b1a7e11
adjust difficulty curve in level 1 2022-05-17 20:18:18 +01:00
Masséna Fezard | Nounouille d63cbce869 prettier, multidirectional bullets 2022-03-20 13:50:47 +01:00
Lephenixnoir 34ba2eeece
balancing and level 1 2022-03-19 19:21:30 +00:00
Lephenixnoir b844a1d434
preview and apply skill changes based on equipment 2022-03-19 17:14:00 +00:00
Lephenixnoir 99f7c06b05
can now pick up + equip items (no effect) 2022-03-18 21:21:30 +00:00
Lephenixnoir f5eb470b13
implement the new GUI for inventory/status (F6) 2022-03-18 19:36:29 +00:00
Lephenixnoir 28a397a6e8
add item spawns in level 1 2022-03-16 19:00:22 +00:00
Lephenixnoir 2094618c01
better timeline + turn lv1 on its head in 1 block 2022-03-15 20:44:58 +00:00
Lephenixnoir 930a97b738
certes 2022-03-15 08:04:48 +00:00
Lephenixnoir 1653942111
wave events and timeline preview 2022-03-14 21:50:24 +00:00