Commit Graph

3 Commits

Author SHA1 Message Date
Lephenixnoir 8d3a0994c5
performance improvements with pathfinding
* Less queuing in Dijkstra by using distance[] to indicate the lowest
  queued distance (dir[] still doubles down as "seen" array). Drops
  iterations from ~350 to ~150, 5.5 ms -> 2.0 ms
* Less raycast attempts in the shortcut method, barely noticeable but
  avoids massive spikes from 7 to 35/75 ms in Lab with 40 entities (!!)
* General optimizations with -O3 instead of -Os (0.5-1.0 ms gained per
  frame for ~6 kB increase in size)
* Compute pathfinding every 4th frame for each entity, instead of every
  frame

Now basically a fairly 30 FPS, and that's 30 ms rendering + 3 ms
simulation.
2022-02-08 22:48:08 +01:00
Lephenixnoir d942e1ffa7
particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
Lephenixnoir cb3f363cfe
switch engine to ECS and rewrite just about everything 2021-12-25 11:48:53 +01:00