Commit Graph

34 Commits

Author SHA1 Message Date
Lephenixnoir dd632b6b11
implement time freezing potion 2023-01-23 21:56:55 +01:00
Lephenixnoir 80fda55e98
level end screen and back to main menu
* Add a level end screen that shows automatically when dead or level
  is finished
* Lock player controls and GUI before the end screen shows
* Loop back to the main menu after finishing a level (or dying)
* Nerf combo chain score
* Add a placeholder KO animation for the player, and associated logic
2023-01-02 11:50:25 +01:00
Lephenixnoir c1122f511f
add core scoring mechanics and score computation 2022-12-31 18:27:12 +01:00
Lephenixnoir c1107cf675
core combo mechanic with classy HUD 2022-12-28 23:48:32 +01:00
Lephenixnoir 8254b76c77
hud: backpack animation when opening/closing inventory 2022-12-28 11:27:05 +01:00
Lephenixnoir 068f98249c
hud: backpack animation when picking up items 2022-12-23 22:34:49 +01:00
Lephenixnoir c66a526566
pick up items, dynamic message, easier lv1 2022-06-05 22:21:02 +01:00
Lephenixnoir 0b0a667ce0
add a sandbox level to test enemy behaviors 2022-05-21 18:54:22 +01:00
Lephenixnoir 99f7c06b05
can now pick up + equip items (no effect) 2022-03-18 21:21:30 +00:00
Lephenixnoir f5eb470b13
implement the new GUI for inventory/status (F6) 2022-03-18 19:36:29 +00:00
Lephenixnoir 1653942111
wave events and timeline preview 2022-03-14 21:50:24 +00:00
Lephenixnoir bca71726db
items on the floor 2022-02-16 17:42:05 +01:00
Lephenixnoir 3c3883b076
animated tileset 2022-02-11 20:42:20 +01:00
Lephenixnoir 7bd5163dd6
stun/invulnerability, buffed shock skill 2022-02-07 20:41:39 +01:00
Lephenixnoir c58c976c24
beautifully-animated hud XP bar 2022-02-07 09:11:20 +01:00
Lephenixnoir 93c1028123
dijkstra-based pathfinding, avoids crowded areas 2022-02-06 09:32:54 +01:00
Lephenixnoir 70874e6808
skills, cooldowns for player & enemies, 2 bug fixes
Bugs fixed:
* AOEs whose origin died without recognizing them as their current
  attack would keep referencing a dead entity
* Entities without dash could be considered dashing when knocked back
  (still fragile)
2022-02-05 14:38:26 +01:00
Lephenixnoir b04333ddda
screenshake during major attacks 2022-02-02 10:16:59 +01:00
Lephenixnoir fdde4809d3
add XP and player leveling
XP only lasts for one level/arena.
2022-01-17 18:29:05 +01:00
Lephenixnoir b15d6fd71c
finalize stats model, add level 2 with "main menu" 2021-12-29 12:02:51 +01:00
Lephenixnoir 0a759b3541
revamp maps and waves, now much cleaner 2021-12-28 17:53:16 +01:00
Lephenixnoir d942e1ffa7
particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
Lephenixnoir cb3f363cfe
switch engine to ECS and rewrite just about everything 2021-12-25 11:48:53 +01:00
Lephenixnoir 228dec623e
minor code improvements, including renamed geometry types 2021-12-25 11:48:53 +01:00
Lephenixnoir 198371e529
add enemy damage animations 2021-08-15 11:05:04 +02:00
Lephenixnoir 72e154a618
waves and enemy spawn sequences 2021-07-16 15:51:39 +02:00
Lephenixnoir 2c8f74cb2f
enemy spawn animation 2021-07-16 13:31:14 +02:00
Lephenixnoir 4f5c24c13e
rogue font and bidirectional enemy animations 2021-07-16 11:06:28 +02:00
Lephenixnoir 0838277274
enemy attacks, defeat, factored movement, unused dash particles 2021-06-30 13:56:58 +02:00
Lephenixnoir d412daa540
shared pathfinding, combat basics, particles 2021-06-25 11:44:52 +02:00
Lephenixnoir de8bbf131a
pathfinding and some cleanup 2021-06-15 17:27:30 +02:00
Lephenixnoir 82bb7478fd
simplify/reorganize geometry and animations
* Make all hitboxes rectangles
* Add sprite-based hitboxes for attacks, keep the original ones only for
  map wall collisions
* Reorganize and rename animations
* Separate player movement and swing animation for the AoE
2021-06-10 22:48:27 +02:00
Lephenixnoir b7685fe9e5
basic animations 2021-06-09 20:47:39 +02:00
Lephenixnoir 1e9afa5550
basic smooth controls 2021-06-04 15:14:12 +02:00