Commit Graph

10 Commits

Author SHA1 Message Date
Lephenixnoir 61e50d1984
nerf magic build 2022-06-25 19:43:20 +01:00
Lephenixnoir 22fb1c55d0
restrict auto-aim to 90 degrees 2022-06-25 17:49:52 +01:00
Lephenixnoir a84592b280
add ranged magic attack with auto-aim on scepter in lv2 2022-06-25 17:04:07 +01:00
Lephenixnoir 228dec623e
minor code improvements, including renamed geometry types 2021-12-25 11:48:53 +01:00
Lephenixnoir 90f43a2b7e
improve fixed point notation 2021-07-16 18:49:58 +02:00
Lephenixnoir d412daa540
shared pathfinding, combat basics, particles 2021-06-25 11:44:52 +02:00
Lephenixnoir 82bb7478fd
simplify/reorganize geometry and animations
* Make all hitboxes rectangles
* Add sprite-based hitboxes for attacks, keep the original ones only for
  map wall collisions
* Reorganize and rename animations
* Separate player movement and swing animation for the AoE
2021-06-10 22:48:27 +02:00
Lephenixnoir dd73f9164e
add basic entity control and collisions 2021-06-01 22:07:07 +02:00
Lephenixnoir e502e602b9
improve geometry-based code
* Define more-useful primitives that are fixed in a coordinate system
* Provide conversion functions to and from integers as we need it
  occasionally and it's better to have it at hand
* Add geometric functions (scale/translate)
2021-06-01 21:30:05 +02:00
Lephenixnoir e67cce8361
basic entities at fixed position in world
* entities.h: Will contain a lot more about entity types later
* geometry.h: Basic position and collision utilities, will expand
2021-06-01 17:50:44 +02:00