Commit Graph

16 Commits

Author SHA1 Message Date
Lephenixnoir 4a513cf1f5
better, teleport-based collision resolution 2022-03-10 23:31:31 +00:00
Lephenixnoir 3c3883b076
animated tileset 2022-02-11 20:42:20 +01:00
Lephenixnoir ce0959f3f6
fix rendering order + clean up old files 2021-12-28 20:28:17 +01:00
Lephenixnoir d942e1ffa7
particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
Lephenixnoir 8ca3d6f22f
Add the new enemies and tilesets 2021-12-25 18:21:31 +01:00
Lephenixnoir cb3f363cfe
switch engine to ECS and rewrite just about everything 2021-12-25 11:48:53 +01:00
Lephenixnoir 228dec623e
minor code improvements, including renamed geometry types 2021-12-25 11:48:53 +01:00
Lephenixnoir de8bbf131a
pathfinding and some cleanup 2021-06-15 17:27:30 +02:00
Lephenixnoir 82bb7478fd
simplify/reorganize geometry and animations
* Make all hitboxes rectangles
* Add sprite-based hitboxes for attacks, keep the original ones only for
  map wall collisions
* Reorganize and rename animations
* Separate player movement and swing animation for the AoE
2021-06-10 22:48:27 +02:00
Lephenixnoir 1e9afa5550
basic smooth controls 2021-06-04 15:14:12 +02:00
Lephenixnoir a31f56478a
add basic enemies 2021-06-02 16:45:02 +02:00
Lephenixnoir c45fd083bd
add basic map and tileset definitions 2021-06-02 09:38:59 +02:00
Lephenixnoir dd73f9164e
add basic entity control and collisions 2021-06-01 22:07:07 +02:00
Lephenixnoir e502e602b9
improve geometry-based code
* Define more-useful primitives that are fixed in a coordinate system
* Provide conversion functions to and from integers as we need it
  occasionally and it's better to have it at hand
* Add geometric functions (scale/translate)
2021-06-01 21:30:05 +02:00
Lephenixnoir e67cce8361
basic entities at fixed position in world
* entities.h: Will contain a lot more about entity types later
* geometry.h: Basic position and collision utilities, will expand
2021-06-01 17:50:44 +02:00
Lephenixnoir 4a9cbd2506
movable, scrollable map with zoom
* settings.h: Global settings to play around with
* fixed.h: Utilites for fixed-point numbers (incomplete but clean)
* level.h: Storage format of levels (PROTOTYPE >9000)
* map.h: Dynamic format for loaded levels (PROTOTYPE)
* render.h: Camera management and rendering (pretty clean)
2021-05-30 21:59:09 +02:00