Commit Graph

16 Commits

Author SHA1 Message Date
Lephenixnoir 10b289d5eb
minor adjustments 2021-08-30 18:29:04 +02:00
Lephenixnoir 59a26e0d1d
add shock anim, fix anims again 2021-08-30 11:39:14 +02:00
Lephenixnoir 198371e529
add enemy damage animations 2021-08-15 11:05:04 +02:00
Lephenixnoir 90f43a2b7e
improve fixed point notation 2021-07-16 18:49:58 +02:00
Lephenixnoir 72e154a618
waves and enemy spawn sequences 2021-07-16 15:51:39 +02:00
Lephenixnoir 2c8f74cb2f
enemy spawn animation 2021-07-16 13:31:14 +02:00
Lephenixnoir 4f5c24c13e
rogue font and bidirectional enemy animations 2021-07-16 11:06:28 +02:00
Lephenixnoir 48015da5cd
dash particles 2021-07-15 17:28:14 +02:00
Lephenixnoir 0838277274
enemy attacks, defeat, factored movement, unused dash particles 2021-06-30 13:56:58 +02:00
Lephenixnoir 4c04a58f19
bats and death animations 2021-06-25 12:07:22 +02:00
Lephenixnoir d412daa540
shared pathfinding, combat basics, particles 2021-06-25 11:44:52 +02:00
Lephenixnoir de8bbf131a
pathfinding and some cleanup 2021-06-15 17:27:30 +02:00
Lephenixnoir 91085e7f62
add basic slime sprites 2021-06-11 10:32:56 +02:00
Lephenixnoir 82bb7478fd
simplify/reorganize geometry and animations
* Make all hitboxes rectangles
* Add sprite-based hitboxes for attacks, keep the original ones only for
  map wall collisions
* Reorganize and rename animations
* Separate player movement and swing animation for the AoE
2021-06-10 22:48:27 +02:00
Lephenixnoir b7685fe9e5
basic animations 2021-06-09 20:47:39 +02:00
Lephenixnoir 1e9afa5550
basic smooth controls 2021-06-04 15:14:12 +02:00