Commit Graph

54 Commits

Author SHA1 Message Date
Lephenixnoir 2094618c01
better timeline + turn lv1 on its head in 1 block 2022-03-15 20:44:58 +00:00
Lephenixnoir 1653942111
wave events and timeline preview 2022-03-14 21:50:24 +00:00
Lephenixnoir 700ab55dc4
add more objects into the game 2022-03-10 18:35:11 +00:00
Lephenixnoir bca71726db
items on the floor 2022-02-16 17:42:05 +01:00
Lephenixnoir aced4c28be
basic main menu with transitions 2022-02-13 10:03:14 +01:00
Lephenixnoir 8d3a0994c5
performance improvements with pathfinding
* Less queuing in Dijkstra by using distance[] to indicate the lowest
  queued distance (dir[] still doubles down as "seen" array). Drops
  iterations from ~350 to ~150, 5.5 ms -> 2.0 ms
* Less raycast attempts in the shortcut method, barely noticeable but
  avoids massive spikes from 7 to 35/75 ms in Lab with 40 entities (!!)
* General optimizations with -O3 instead of -Os (0.5-1.0 ms gained per
  frame for ~6 kB increase in size)
* Compute pathfinding every 4th frame for each entity, instead of every
  frame

Now basically a fairly 30 FPS, and that's 30 ms rendering + 3 ms
simulation.
2022-02-08 22:48:08 +01:00
Lephenixnoir c58c976c24
beautifully-animated hud XP bar 2022-02-07 09:11:20 +01:00
Lephenixnoir 70874e6808
skills, cooldowns for player & enemies, 2 bug fixes
Bugs fixed:
* AOEs whose origin died without recognizing them as their current
  attack would keep referencing a dead entity
* Entities without dash could be considered dashing when knocked back
  (still fragile)
2022-02-05 14:38:26 +01:00
Lephenixnoir 69baa8d319
ranged attackers + more versatile AI setup 2022-02-03 17:39:57 +01:00
Lephenixnoir 45b13d898c
basic status screen by pressing F6 2022-01-18 13:52:45 +01:00
Lephenixnoir 65b23e83f2
bullet time and basic UI 2022-01-18 09:45:23 +01:00
Lephenixnoir fdde4809d3
add XP and player leveling
XP only lasts for one level/arena.
2022-01-17 18:29:05 +01:00
Lephenixnoir 1b2f0fbc15
add support for palette variations of sprites 2021-12-30 10:20:10 +01:00
Lephenixnoir b15d6fd71c
finalize stats model, add level 2 with "main menu" 2021-12-29 12:02:51 +01:00
Lephenixnoir ce0959f3f6
fix rendering order + clean up old files 2021-12-28 20:28:17 +01:00
Lephenixnoir 0a759b3541
revamp maps and waves, now much cleaner 2021-12-28 17:53:16 +01:00
Lephenixnoir d942e1ffa7
particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
Lephenixnoir 8ca3d6f22f
Add the new enemies and tilesets 2021-12-25 18:21:31 +01:00
Lephenixnoir cb3f363cfe
switch engine to ECS and rewrite just about everything 2021-12-25 11:48:53 +01:00
Lephenixnoir f28231ff22
apply enemy walking animations 2021-10-23 17:23:24 +02:00
Lephenixnoir 66022b7378
add Idle frame to slime 2021-10-23 15:26:43 +02:00
Lephenixnoir 8bca321d0f
more test waves, preparing skills, better HUD 2021-10-23 15:10:35 +02:00
Lephenixnoir 6da57985fc
add bullet skill 2021-10-17 18:43:38 +02:00
Lephenixnoir a2e35698fe
add judgement skill, improve anim format 2021-10-17 16:22:09 +02:00
Lephenixnoir 59c7a9282d
refined HUD 2021-08-30 19:07:22 +02:00
Lephenixnoir 59a26e0d1d
add shock anim, fix anims again 2021-08-30 11:39:14 +02:00
Lephenixnoir bcf6958049
fix anims and icons 2021-08-29 09:44:38 +02:00
Lephenixnoir d59f7f8870
parse actual Aseprite anims in converters 2021-08-28 13:53:22 +02:00
Lephenixnoir 361bb4832c
add a 2-hit combo for the player 2021-08-16 13:53:53 +02:00
Lephenixnoir 35718b93ac
prepare more attacks (skills/combos) 2021-08-16 13:31:28 +02:00
Lephenixnoir 89ee5234ea
add HUD and skill icons 2021-08-15 18:19:48 +02:00
Lephenixnoir 8e19f72a73
add player damage animations 2021-08-15 11:49:04 +02:00
Lephenixnoir 198371e529
add enemy damage animations 2021-08-15 11:05:04 +02:00
Lephenixnoir 2c8f74cb2f
enemy spawn animation 2021-07-16 13:31:14 +02:00
Lephenixnoir 4f5c24c13e
rogue font and bidirectional enemy animations 2021-07-16 11:06:28 +02:00
Lephenixnoir 0838277274
enemy attacks, defeat, factored movement, unused dash particles 2021-06-30 13:56:58 +02:00
Lephenixnoir de932ee339
better damage font 2021-06-25 12:37:59 +02:00
Lephenixnoir 4c04a58f19
bats and death animations 2021-06-25 12:07:22 +02:00
Lephenixnoir d412daa540
shared pathfinding, combat basics, particles 2021-06-25 11:44:52 +02:00
Lephenixnoir 4e16553124
start of first level, tentative spawner 2021-06-15 18:09:36 +02:00
Lephenixnoir de8bbf131a
pathfinding and some cleanup 2021-06-15 17:27:30 +02:00
Lephenixnoir 91085e7f62
add basic slime sprites 2021-06-11 10:32:56 +02:00
Lephenixnoir 82bb7478fd
simplify/reorganize geometry and animations
* Make all hitboxes rectangles
* Add sprite-based hitboxes for attacks, keep the original ones only for
  map wall collisions
* Reorganize and rename animations
* Separate player movement and swing animation for the AoE
2021-06-10 22:48:27 +02:00
Lephenixnoir 1560fbd8eb
attack animations and simple knockback 2021-06-10 00:07:01 +02:00
Lephenixnoir b7685fe9e5
basic animations 2021-06-09 20:47:39 +02:00
Lephenixnoir a3f65abf12
port to gint 2.5.2 2021-06-09 12:18:51 +02:00
Lephenixnoir 1e9afa5550
basic smooth controls 2021-06-04 15:14:12 +02:00
Lephenixnoir a31f56478a
add basic enemies 2021-06-02 16:45:02 +02:00
Lephenixnoir 29c0fb79dc
rendering space/time optimizations 2021-06-02 15:45:20 +02:00
Lephenixnoir 00fd15c5c2
version adjustements 2021-06-02 10:06:10 +02:00