Lephenixnoir
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8ca3d6f22f
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Add the new enemies and tilesets
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2021-12-25 18:21:31 +01:00 |
Lephenixnoir
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cb3f363cfe
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switch engine to ECS and rewrite just about everything
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2021-12-25 11:48:53 +01:00 |
Lephenixnoir
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228dec623e
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minor code improvements, including renamed geometry types
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2021-12-25 11:48:53 +01:00 |
Lephenixnoir
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f28231ff22
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apply enemy walking animations
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2021-10-23 17:23:24 +02:00 |
Lephenixnoir
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aba7fed1e9
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apply new slime animations
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2021-10-23 16:46:33 +02:00 |
Lephenixnoir
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59c7a9282d
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refined HUD
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2021-08-30 19:07:22 +02:00 |
Lephenixnoir
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59a26e0d1d
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add shock anim, fix anims again
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2021-08-30 11:39:14 +02:00 |
Lephenixnoir
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198371e529
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add enemy damage animations
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2021-08-15 11:05:04 +02:00 |
Lephenixnoir
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90f43a2b7e
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improve fixed point notation
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2021-07-16 18:49:58 +02:00 |
Lephenixnoir
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4f5c24c13e
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rogue font and bidirectional enemy animations
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2021-07-16 11:06:28 +02:00 |
Lephenixnoir
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48015da5cd
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dash particles
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2021-07-15 17:28:14 +02:00 |
Lephenixnoir
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0838277274
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enemy attacks, defeat, factored movement, unused dash particles
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2021-06-30 13:56:58 +02:00 |
Lephenixnoir
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4c04a58f19
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bats and death animations
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2021-06-25 12:07:22 +02:00 |
Lephenixnoir
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d412daa540
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shared pathfinding, combat basics, particles
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2021-06-25 11:44:52 +02:00 |
Lephenixnoir
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de8bbf131a
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pathfinding and some cleanup
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2021-06-15 17:27:30 +02:00 |