Lephenixnoir
59c7a9282d
refined HUD
2021-08-30 19:07:22 +02:00
Lephenixnoir
59a26e0d1d
add shock anim, fix anims again
2021-08-30 11:39:14 +02:00
Lephenixnoir
bcf6958049
fix anims and icons
2021-08-29 09:44:38 +02:00
Lephenixnoir
d59f7f8870
parse actual Aseprite anims in converters
2021-08-28 13:53:22 +02:00
Lephenixnoir
361bb4832c
add a 2-hit combo for the player
2021-08-16 13:53:53 +02:00
Lephenixnoir
35718b93ac
prepare more attacks (skills/combos)
2021-08-16 13:31:28 +02:00
Lephenixnoir
89ee5234ea
add HUD and skill icons
2021-08-15 18:19:48 +02:00
Lephenixnoir
8e19f72a73
add player damage animations
2021-08-15 11:49:04 +02:00
Lephenixnoir
198371e529
add enemy damage animations
2021-08-15 11:05:04 +02:00
Lephenixnoir
2c8f74cb2f
enemy spawn animation
2021-07-16 13:31:14 +02:00
Lephenixnoir
4f5c24c13e
rogue font and bidirectional enemy animations
2021-07-16 11:06:28 +02:00
Lephenixnoir
0838277274
enemy attacks, defeat, factored movement, unused dash particles
2021-06-30 13:56:58 +02:00
Lephenixnoir
de932ee339
better damage font
2021-06-25 12:37:59 +02:00
Lephenixnoir
4c04a58f19
bats and death animations
2021-06-25 12:07:22 +02:00
Lephenixnoir
d412daa540
shared pathfinding, combat basics, particles
2021-06-25 11:44:52 +02:00
Lephenixnoir
4e16553124
start of first level, tentative spawner
2021-06-15 18:09:36 +02:00
Lephenixnoir
de8bbf131a
pathfinding and some cleanup
2021-06-15 17:27:30 +02:00
Lephenixnoir
91085e7f62
add basic slime sprites
2021-06-11 10:32:56 +02:00
Lephenixnoir
82bb7478fd
simplify/reorganize geometry and animations
...
* Make all hitboxes rectangles
* Add sprite-based hitboxes for attacks, keep the original ones only for
map wall collisions
* Reorganize and rename animations
* Separate player movement and swing animation for the AoE
2021-06-10 22:48:27 +02:00
Lephenixnoir
1560fbd8eb
attack animations and simple knockback
2021-06-10 00:07:01 +02:00
Lephenixnoir
b7685fe9e5
basic animations
2021-06-09 20:47:39 +02:00
Lephenixnoir
a3f65abf12
port to gint 2.5.2
2021-06-09 12:18:51 +02:00
Lephenixnoir
1e9afa5550
basic smooth controls
2021-06-04 15:14:12 +02:00
Lephenixnoir
a31f56478a
add basic enemies
2021-06-02 16:45:02 +02:00
Lephenixnoir
29c0fb79dc
rendering space/time optimizations
2021-06-02 15:45:20 +02:00
Lephenixnoir
00fd15c5c2
version adjustements
2021-06-02 10:06:10 +02:00
Lephenixnoir
c45fd083bd
add basic map and tileset definitions
2021-06-02 09:38:59 +02:00
Lephenixnoir
dd73f9164e
add basic entity control and collisions
2021-06-01 22:07:07 +02:00
Lephenixnoir
e67cce8361
basic entities at fixed position in world
...
* entities.h: Will contain a lot more about entity types later
* geometry.h: Basic position and collision utilities, will expand
2021-06-01 17:50:44 +02:00
Lephenixnoir
4a9cbd2506
movable, scrollable map with zoom
...
* settings.h: Global settings to play around with
* fixed.h: Utilites for fixed-point numbers (incomplete but clean)
* level.h: Storage format of levels (PROTOTYPE >9000)
* map.h: Dynamic format for loaded levels (PROTOTYPE)
* render.h: Camera management and rendering (pretty clean)
2021-05-30 21:59:09 +02:00