Commit Graph

11 Commits

Author SHA1 Message Date
Lephenixnoir 69baa8d319
ranged attackers + more versatile AI setup 2022-02-03 17:39:57 +01:00
Lephenixnoir cb3f363cfe
switch engine to ECS and rewrite just about everything 2021-12-25 11:48:53 +01:00
Lephenixnoir 6da57985fc
add bullet skill 2021-10-17 18:43:38 +02:00
Lephenixnoir a2e35698fe
add judgement skill, improve anim format 2021-10-17 16:22:09 +02:00
Lephenixnoir 59a26e0d1d
add shock anim, fix anims again 2021-08-30 11:39:14 +02:00
Lephenixnoir 35718b93ac
prepare more attacks (skills/combos) 2021-08-16 13:31:28 +02:00
Lephenixnoir 2c8f74cb2f
enemy spawn animation 2021-07-16 13:31:14 +02:00
Lephenixnoir 0838277274
enemy attacks, defeat, factored movement, unused dash particles 2021-06-30 13:56:58 +02:00
Lephenixnoir d412daa540
shared pathfinding, combat basics, particles 2021-06-25 11:44:52 +02:00
Lephenixnoir 91085e7f62
add basic slime sprites 2021-06-11 10:32:56 +02:00
Lephenixnoir 82bb7478fd
simplify/reorganize geometry and animations
* Make all hitboxes rectangles
* Add sprite-based hitboxes for attacks, keep the original ones only for
  map wall collisions
* Reorganize and rename animations
* Separate player movement and swing animation for the AoE
2021-06-10 22:48:27 +02:00