Lephenixnoir
69baa8d319
ranged attackers + more versatile AI setup
2022-02-03 17:39:57 +01:00
Lephenixnoir
1b2f0fbc15
add support for palette variations of sprites
2021-12-30 10:20:10 +01:00
Lephenixnoir
8ca3d6f22f
Add the new enemies and tilesets
2021-12-25 18:21:31 +01:00
Lephenixnoir
cb3f363cfe
switch engine to ECS and rewrite just about everything
2021-12-25 11:48:53 +01:00
Lephenixnoir
aba7fed1e9
apply new slime animations
2021-10-23 16:46:33 +02:00
Lephenixnoir
6da57985fc
add bullet skill
2021-10-17 18:43:38 +02:00
Lephenixnoir
a2e35698fe
add judgement skill, improve anim format
2021-10-17 16:22:09 +02:00
Lephenixnoir
10b289d5eb
minor adjustments
2021-08-30 18:29:04 +02:00
Lephenixnoir
d59f7f8870
parse actual Aseprite anims in converters
2021-08-28 13:53:22 +02:00
Lephenixnoir
361bb4832c
add a 2-hit combo for the player
2021-08-16 13:53:53 +02:00
Lephenixnoir
35718b93ac
prepare more attacks (skills/combos)
2021-08-16 13:31:28 +02:00
Lephenixnoir
8e19f72a73
add player damage animations
2021-08-15 11:49:04 +02:00
Lephenixnoir
4c04a58f19
bats and death animations
2021-06-25 12:07:22 +02:00
Lephenixnoir
82bb7478fd
simplify/reorganize geometry and animations
...
* Make all hitboxes rectangles
* Add sprite-based hitboxes for attacks, keep the original ones only for
map wall collisions
* Reorganize and rename animations
* Separate player movement and swing animation for the AoE
2021-06-10 22:48:27 +02:00
Lephenixnoir
b7685fe9e5
basic animations
2021-06-09 20:47:39 +02:00