Commit Graph

26 Commits

Author SHA1 Message Date
Lephenixnoir c786d35388
add basic water/chemical slimes 2023-01-16 10:37:48 +01:00
Lephenixnoir 07bffbdc2c
No, that one I deserve 2022-05-31 20:45:56 +01:00
Lephenixnoir 245abb1fba
add albinos bat with a speed skill 2022-05-22 14:56:30 +01:00
Lephenixnoir c2e6299c49
remove fix for py_aseprite palette color order
Now fixed upstream
2022-05-22 11:07:23 +01:00
Lephenixnoir 6e79618784
add a fire charge attack to fire slimes 2022-05-21 20:48:36 +01:00
Lephenixnoir cd9e5d8de3
compile and classify all available content 2022-05-18 21:48:48 +01:00
Lephenixnoir 0f1b1a7e11
adjust difficulty curve in level 1 2022-05-17 20:18:18 +01:00
Lephenixnoir b844a1d434
preview and apply skill changes based on equipment 2022-03-19 17:14:00 +00:00
Lephenixnoir 28a397a6e8
add item spawns in level 1 2022-03-16 19:00:22 +00:00
Lephenixnoir 1653942111
wave events and timeline preview 2022-03-14 21:50:24 +00:00
Lephenixnoir 70cac4ccf3
add level names in main menu 2022-02-13 12:09:35 +01:00
Lephenixnoir 3c3883b076
animated tileset 2022-02-11 20:42:20 +01:00
Lephenixnoir 1b2f0fbc15
add support for palette variations of sprites 2021-12-30 10:20:10 +01:00
Lephenixnoir b9e478d97b
preview next wave 2021-12-28 22:23:09 +01:00
Lephenixnoir ce0959f3f6
fix rendering order + clean up old files 2021-12-28 20:28:17 +01:00
Lephenixnoir 0a759b3541
revamp maps and waves, now much cleaner 2021-12-28 17:53:16 +01:00
Lephenixnoir d942e1ffa7
particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
Lephenixnoir 8ca3d6f22f
Add the new enemies and tilesets 2021-12-25 18:21:31 +01:00
Lephenixnoir aba7fed1e9
apply new slime animations 2021-10-23 16:46:33 +02:00
Lephenixnoir a2e35698fe
add judgement skill, improve anim format 2021-10-17 16:22:09 +02:00
Lephenixnoir 59a26e0d1d
add shock anim, fix anims again 2021-08-30 11:39:14 +02:00
Lephenixnoir d59f7f8870
parse actual Aseprite anims in converters 2021-08-28 13:53:22 +02:00
Lephenixnoir 72e154a618
waves and enemy spawn sequences 2021-07-16 15:51:39 +02:00
Lephenixnoir 82bb7478fd
simplify/reorganize geometry and animations
* Make all hitboxes rectangles
* Add sprite-based hitboxes for attacks, keep the original ones only for
  map wall collisions
* Reorganize and rename animations
* Separate player movement and swing animation for the AoE
2021-06-10 22:48:27 +02:00
Lephenixnoir b7685fe9e5
basic animations 2021-06-09 20:47:39 +02:00
Lephenixnoir c45fd083bd
add basic map and tileset definitions 2021-06-02 09:38:59 +02:00