Lephenixnoir
ce0959f3f6
fix rendering order + clean up old files
2021-12-28 20:28:17 +01:00
Lephenixnoir
0a759b3541
revamp maps and waves, now much cleaner
2021-12-28 17:53:16 +01:00
Lephenixnoir
d942e1ffa7
particles as ECS entities, proper tilesets/maps (WIP)
2021-12-27 21:54:55 +01:00
Lephenixnoir
8ca3d6f22f
Add the new enemies and tilesets
2021-12-25 18:21:31 +01:00
Lephenixnoir
aba7fed1e9
apply new slime animations
2021-10-23 16:46:33 +02:00
Lephenixnoir
a2e35698fe
add judgement skill, improve anim format
2021-10-17 16:22:09 +02:00
Lephenixnoir
59a26e0d1d
add shock anim, fix anims again
2021-08-30 11:39:14 +02:00
Lephenixnoir
d59f7f8870
parse actual Aseprite anims in converters
2021-08-28 13:53:22 +02:00
Lephenixnoir
72e154a618
waves and enemy spawn sequences
2021-07-16 15:51:39 +02:00
Lephenixnoir
82bb7478fd
simplify/reorganize geometry and animations
...
* Make all hitboxes rectangles
* Add sprite-based hitboxes for attacks, keep the original ones only for
map wall collisions
* Reorganize and rename animations
* Separate player movement and swing animation for the AoE
2021-06-10 22:48:27 +02:00
Lephenixnoir
b7685fe9e5
basic animations
2021-06-09 20:47:39 +02:00
Lephenixnoir
c45fd083bd
add basic map and tileset definitions
2021-06-02 09:38:59 +02:00