Commit Graph

5 Commits

Author SHA1 Message Date
Lephenixnoir d59f7f8870
parse actual Aseprite anims in converters 2021-08-28 13:53:22 +02:00
Lephenixnoir 72e154a618
waves and enemy spawn sequences 2021-07-16 15:51:39 +02:00
Lephenixnoir 82bb7478fd
simplify/reorganize geometry and animations
* Make all hitboxes rectangles
* Add sprite-based hitboxes for attacks, keep the original ones only for
  map wall collisions
* Reorganize and rename animations
* Separate player movement and swing animation for the AoE
2021-06-10 22:48:27 +02:00
Lephenixnoir b7685fe9e5
basic animations 2021-06-09 20:47:39 +02:00
Lephenixnoir c45fd083bd
add basic map and tileset definitions 2021-06-02 09:38:59 +02:00