# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(RogueLife) include(GenerateG1A) include(GenerateG3A) include(Fxconv) find_package(Gint 2.5 REQUIRED) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G) message(FATAL_ERROR "This game does not support the fx-9860G!") endif() set(SOURCES src/entities.c src/geometry.c src/level.c src/main.c src/map.c src/render.c ) set(ASSETS assets-cg/tileset_base.png assets-cg/tileset_decor.png assets-cg/levels/demo.txt ) fxconv_declare_assets(${ASSETS} ${ASSETS} WITH_METADATA) fxconv_declare_converters(assets-cg/converters.py) add_executable(addin ${SOURCES} ${ASSETS}) target_compile_options(addin PRIVATE -Wall -Wextra -Os) target_link_libraries(addin Gint::Gint) target_link_options(addin PRIVATE -Wl,-Map=map) generate_g3a(TARGET addin OUTPUT "RogueLif.g3a" NAME "RogueLife" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)