Pixel art to do (by priority): - More varied attacks: circular slash? dash attack? - Environment damage - Particles after monsters' deaths? Slime puddles, dark enemy outlines, ... - Enemies planned (skeletons; more tifuciles; a final boss for Crypt GLOOM?) Unused enemies: water_slime chemical_slime crimson_bat gunslinger/Reloading gb_gunslinger master_gunslinger tifucile washing_machine Unused items: chest Unused skills: launch magic Unused animations: items/upgrade * Have camera move (eg. in the direction of movement) * More explosions * Cool-looking shaders? * Leaves particles on monsters' death * Leaves environment damage after spells and explosions * Thorned dash * Mini cutscenes? * Bonemeal easter egg (grow plants wherever skeletons die) * Also the other easter egg * More variety in the moveset: circular attack, dash attack * Elaborate AIs that force the player to move and adapt, not just mash * Buffed gunslingers with bullet hell vibes * Arcade gameplay: add score and marks based on health lost, time spent, etc - Make loot drops and spawn locations deterministic - Large graphics for combos etc * Tutorial?!