RogueLife/assets-cg/enemies
Lephenixnoir e2ba1f51c2
fix animation transition issue for hit enemies
Transitioning to the `next` animation frame preserved the priority,
which was a problem for enemies with a next: Hit=Idle or similar
transition, as that would give an infinite Idle loop with high
priority.

This change forces a clear of the animation priority when such a
transition occurs. This relies on the flawed linked list system, which
means that it will not happen if the new animation is just after the
current one in the source file. This is a fundamental issue due to
mixing all frames as single pointers in the anim_t structure. This will
be fixed in engine code eventually.
2022-12-30 16:00:29 +01:00
..
albinos_bat_left.txt compile and classify all available content 2022-05-18 21:48:48 +01:00
albinos_bat_palette.aseprite wip palettes 2022-02-16 11:50:07 +01:00
albinos_bat_right.txt compile and classify all available content 2022-05-18 21:48:48 +01:00
bat_left.aseprite make fighter sprites indexed 2021-12-30 10:20:09 +01:00
bat_right.aseprite make fighter sprites indexed 2021-12-30 10:20:09 +01:00
chemical_slime_left.txt compile and classify all available content 2022-05-18 21:48:48 +01:00
chemical_slime_palette.aseprite wip palettes 2022-02-16 11:50:07 +01:00
chemical_slime_right.txt compile and classify all available content 2022-05-18 21:48:48 +01:00
crimson_bat_left.txt compile and classify all available content 2022-05-18 21:48:48 +01:00
crimson_bat_palette.aseprite wip palettes 2022-02-16 11:50:07 +01:00
crimson_bat_right.txt compile and classify all available content 2022-05-18 21:48:48 +01:00
fire_slime_left.txt add support for palette variations of sprites 2021-12-30 10:20:10 +01:00
fire_slime_palette.aseprite wip palettes 2022-02-16 11:50:07 +01:00
fire_slime_right.txt add support for palette variations of sprites 2021-12-30 10:20:10 +01:00
fxconv-metadata.txt fix animation transition issue for hit enemies 2022-12-30 16:00:29 +01:00
gb_gunslinger_left.txt compile and classify all available content 2022-05-18 21:48:48 +01:00
gb_gunslinger_palette.aseprite compile and classify all available content 2022-05-18 21:48:48 +01:00
gb_gunslinger_right.txt compile and classify all available content 2022-05-18 21:48:48 +01:00
gunslinger_left.aseprite fix animation transition issue for hit enemies 2022-12-30 16:00:29 +01:00
gunslinger_right.aseprite fix animation transition issue for hit enemies 2022-12-30 16:00:29 +01:00
master_gunslinger_left.txt compile and classify all available content 2022-05-18 21:48:48 +01:00
master_gunslinger_palette.aseprite wip palettes 2022-02-16 11:50:07 +01:00
master_gunslinger_right.txt compile and classify all available content 2022-05-18 21:48:48 +01:00
slime_left.aseprite *FIRE* 2022-02-17 16:10:33 +01:00
slime_right.aseprite *FIRE* 2022-02-17 16:10:33 +01:00
tifucile_left.aseprite contrast 2022-02-13 14:53:59 +01:00
tifucile_right.aseprite contrast 2022-02-13 14:53:59 +01:00
washing_machine_left.aseprite oh shit oh no 2022-03-10 22:04:35 +01:00
washing_machine_right.aseprite oh shit oh no 2022-03-10 22:04:35 +01:00
water_slime_left.txt compile and classify all available content 2022-05-18 21:48:48 +01:00
water_slime_palette.aseprite wip palettes 2022-02-16 11:50:07 +01:00
water_slime_right.txt compile and classify all available content 2022-05-18 21:48:48 +01:00