RogueLife/src/menu.c

213 lines
6.1 KiB
C

#include "map.h"
#include "level.h"
#include "render.h"
#include <gint/timer.h>
#include <gint/cpu.h>
#include <gint/keyboard.h>
#include <gint/defs/util.h>
#include <gint/usb.h>
#include <gint/usb-ff-bulk.h>
#include <stdlib.h>
#include <stdio.h>
typedef struct {
/* Same mechanism as in game_t */
level_t const *level;
map_t const *map;
uint16_t *map_anim;
camera_t camera;
} menu_game_t;
static menu_game_t *menu_load_game(level_t const *level)
{
menu_game_t *mg = malloc(sizeof *mg);
mg->level = level;
mg->map = level->map;
mg->map_anim = malloc(mg->map->width * mg->map->height *
sizeof *mg->map_anim);
for(int i = 0; i < mg->map->width * mg->map->height; i++)
mg->map_anim[i] = rand() & 4095;
camera_init(&mg->camera, mg->map);
return mg;
}
static void menu_destroy_game(menu_game_t *mg)
{
free(mg->map_anim);
free(mg);
}
static void menu_render_game(menu_game_t *mg)
{
render_map_layer(mg->map, &mg->camera, 0, 0, HORIZONTAL, mg->map_anim,
DIMAGE_NONE);
render_map_layer(mg->map, &mg->camera, 0, 0, VERTICAL, mg->map_anim,
DIMAGE_NONE);
render_map_layer(mg->map, &mg->camera, 0, 0, CEILING, mg->map_anim,
DIMAGE_NONE);
}
static void darken_vram(void)
{
int top_margin = 0; // 24;
int bottom_margin = 0; // 32;
uint32_t *v = (void *)(gint_vram + top_margin * DWIDTH);
int N = DWIDTH * (DHEIGHT - top_margin - bottom_margin) / 2;
for(int i = 0; i < N; i++)
// v[i] = (v[i] & 0xf7def7de) >> 1;
v[i] = (v[i] & 0xe79ce79c) >> 2;
}
static void menu_update_animations(menu_game_t *mg, fixed_t dt)
{
for(int i = 0; i < mg->map->width * mg->map->height; i++)
mg->map_anim[i] += fround(dt * 1000);
}
static void dsprint(int x, int y, int fg1, int fg2, char const *fmt, ...)
{
va_list args;
char str[256];
va_start(args, fmt);
vsnprintf(str, 256, fmt, args);
va_end(args);
dtext(x, y+1, fg2, str);
dtext(x, y, fg1, str);
}
int menu_level_select(int start)
{
extern bopti_image_t img_menu_title;
menu_game_t *options[LEVEL_COUNT];
/* Don't show the sandbox in the menu; ALPHA+EXE to enter it instead */
#define OPTION_COUNT (LEVEL_COUNT-1)
for(int i = 0; i < LEVEL_COUNT; i++)
options[i] = menu_load_game(level_all[i]);
int selection = (start >= 0 && start < OPTION_COUNT) ? start : 0;
int target_y=0, y=0;
/* Time spent in the transition animation that moves the GUI items away
before starting the level. */
fixed_t transition_time = fix(0.0);
int volatile frame_tick = 1;
int t = timer_configure(TIMER_ANY, 1000000 / FRAME_RATE,
GINT_CALL_SET(&frame_tick));
timer_start(t);
while(1) {
while(!frame_tick)
sleep();
fixed_t dt = fix(1) / FRAME_RATE;
if(y != target_y) {
int dy = (target_y - y) / 4;
if(y < target_y && dy < 6)
dy = min(target_y-y, 6);
if(y > target_y && dy > -6)
dy = max(target_y-y, -6);
y += dy;
}
/* GUI positioning variables, accounting for the final transition */
fixed_t TRANSITION_LEN = fix(0.75);
int LOGO_Y = cubic(5, 5-80, transition_time, TRANSITION_LEN);
int LEVELS_X = cubic(40, 40-200, transition_time, TRANSITION_LEN);
int HISCORE_X = cubic(DWIDTH-80, DWIDTH, transition_time,
TRANSITION_LEN);
extern font_t font_rogue;
font_t const *old_font = dfont(&font_rogue);
dclear(C_BLACK);
for(int i = 0; i < OPTION_COUNT; i++) {
if(-y <= (i-1)*DHEIGHT)
continue;
if(-y >= (i+1)*DHEIGHT)
continue;
int local_offset = y + i*DHEIGHT;
fixed_t map_center = fix(options[i]->map->height) / 2;
options[i]->camera.y =
map_center - fix(local_offset + 2) / TILE_HEIGHT;
menu_render_game(options[i]);
}
if(transition_time == 0)
darken_vram();
dimage(148, LOGO_Y, &img_menu_title);
render_small_text(LEVELS_X, 80, C_WHITE, "PLAY", -1);
render_small_text(HISCORE_X, 80, C_WHITE, "HIGH SCORE", -1);
for(int i = 0; i < OPTION_COUNT; i++) {
dsprint(LEVELS_X, 95+16*i,
(i == selection) ? C_WHITE : C_RGB(20, 20, 20), C_BLACK,
"%s%s",
(i == selection) ? "> " : "", options[i]->level->name);
// TODO: Wire high score to main menu
dsprint(HISCORE_X, 95+16*i,
(i == selection) ? C_WHITE : C_RGB(20, 20, 20), C_BLACK,
"%03d", 0);
}
render_small_text(LEVELS_X, 180, C_WHITE, "OTHER", -1);
dsprint(LEVELS_X, 195,
(selection == OPTION_COUNT) ? C_WHITE : C_RGB(20, 20, 20), C_BLACK,
(selection == OPTION_COUNT) ? "> Credits" : "Credits");
dfont(old_font);
dupdate();
for(int i = 0; i < OPTION_COUNT; i++)
menu_update_animations(options[i], dt);
int key = getkey_opt(GETKEY_MENU, &frame_tick).key;
extern bool rogue_life_video_capture;
if(key == KEY_F6 && keydown(KEY_ALPHA) && !keydown(KEY_VARS)
&& usb_is_open()) {
rogue_life_video_capture = !rogue_life_video_capture;
}
if(rogue_life_video_capture) {
usb_fxlink_videocapture(false);
}
if(key == KEY_UP && selection > 0) {
selection--;
target_y += DHEIGHT;
}
if(key == KEY_DOWN && selection < OPTION_COUNT) {
selection++;
target_y -= DHEIGHT;
}
if(key == KEY_EXE && keydown(KEY_ALPHA)) {
selection = LEVEL_COUNT - 1;
break;
}
if((key == KEY_EXE || key == KEY_SHIFT) && transition_time == 0) {
transition_time = dt;
}
else if(transition_time > fix(0.0)) {
transition_time += dt;
if(transition_time >= TRANSITION_LEN)
break;
}
}
timer_stop(t);
for(size_t i = 0; i < OPTION_COUNT; i++)
menu_destroy_game(options[i]);
return selection;
}