RogueLife/src
Lephenixnoir 3b77165e92
general improvements to UI and strategy
2022-05-31 20:45:56 +01:00
..
comp general improvements to UI and strategy 2022-05-31 20:45:56 +01:00
anim.c add a fire charge attack to fire slimes 2022-05-21 20:48:36 +01:00
anim.h compile and classify all available content 2022-05-18 21:48:48 +01:00
aoe.c add albinos bat with a speed skill 2022-05-22 14:56:30 +01:00
aoe.h add a fire charge attack to fire slimes 2022-05-21 20:48:36 +01:00
enemies.c general improvements to UI and strategy 2022-05-31 20:45:56 +01:00
enemies.h general improvements to UI and strategy 2022-05-31 20:45:56 +01:00
fixed.h better, teleport-based collision resolution 2022-03-10 23:31:31 +00:00
game.c add albinos bat with a speed skill 2022-05-22 14:56:30 +01:00
game.h add a sandbox level to test enemy behaviors 2022-05-21 18:54:22 +01:00
geometry.c minor code improvements, including renamed geometry types 2021-12-25 11:48:53 +01:00
geometry.h particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
item.c general improvements to UI and strategy 2022-05-31 20:45:56 +01:00
item.h general improvements to UI and strategy 2022-05-31 20:45:56 +01:00
level.c add a sandbox level to test enemy behaviors 2022-05-21 18:54:22 +01:00
level.h add a sandbox level to test enemy behaviors 2022-05-21 18:54:22 +01:00
main.c general improvements to UI and strategy 2022-05-31 20:45:56 +01:00
map.c better, teleport-based collision resolution 2022-03-10 23:31:31 +00:00
map.h better, teleport-based collision resolution 2022-03-10 23:31:31 +00:00
menu.c add a sandbox level to test enemy behaviors 2022-05-21 18:54:22 +01:00
menu.h basic main menu with transitions 2022-02-13 10:03:14 +01:00
pathfinding.c animated tileset 2022-02-11 20:42:20 +01:00
pathfinding.h dijkstra-based pathfinding, avoids crowded areas 2022-02-06 09:32:54 +01:00
player.c general improvements to UI and strategy 2022-05-31 20:45:56 +01:00
player.h general improvements to UI and strategy 2022-05-31 20:45:56 +01:00
render.c general improvements to UI and strategy 2022-05-31 20:45:56 +01:00
render.h general improvements to UI and strategy 2022-05-31 20:45:56 +01:00
settings.h improve fixed point notation 2021-07-16 18:49:58 +02:00
skills.c add albinos bat with a speed skill 2022-05-22 14:56:30 +01:00
skills.h add albinos bat with a speed skill 2022-05-22 14:56:30 +01:00
util.c GUI transition when entering level 2022-02-16 14:54:26 +01:00
util.h GUI transition when entering level 2022-02-16 14:54:26 +01:00