RogueLife/src/enemies.h

49 lines
1.1 KiB
C

//---
// enemies: List of enemies and their properties
//---
#pragma once
#include "comp/entity.h"
#include "comp/mechanical.h"
#include "comp/fighter.h"
#include "geometry.h"
#include "anim.h"
/* enemy_t: Static enemy information */
typedef struct enemy
{
/* Enemy name (shown in wave information) */
char const *name;
/* Map hitbox (represents ground size, collides with walls) */
rect hitbox;
/* Idle animation, death animation, damage animation */
anim_t *anim_idle, *anim_walking, *anim_attack, *anim_hit, *anim_death;
/* Movement parameters */
mechanical_limits_t limits;
/* Statistics model */
fighter_stat_model_t stats;
/* Level */
uint8_t level;
/* Shadow size */
uint8_t shadow_size;
/* Rendering elevation */
fixed_t z;
} enemy_t;
/* List of enemies */
enum {
/* ID 0 is used for the player! */
ENEMY_SLIME_1 = 1,
ENEMY_BAT_2 = 2,
ENEMY_FIRE_SLIME_4 = 3,
ENEMY_GUNSLINGER_8 = 4,
};
/* Get enemy data by ID. */
enemy_t const *enemy_data(int enemy_id);
/* Create a new enemy of the given type. */
entity_t *enemy_make(int enemy_id);