RogueLife/src
Lephenixnoir 53d4281eb8
improve HUD
2021-12-28 21:01:20 +01:00
..
comp particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
anim.c Add the new enemies and tilesets 2021-12-25 18:21:31 +01:00
anim.h Add the new enemies and tilesets 2021-12-25 18:21:31 +01:00
aoe.c particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
aoe.h switch engine to ECS and rewrite just about everything 2021-12-25 11:48:53 +01:00
enemies.c Add the new enemies and tilesets 2021-12-25 18:21:31 +01:00
enemies.h Add the new enemies and tilesets 2021-12-25 18:21:31 +01:00
fixed.h improve fixed point notation 2021-07-16 18:49:58 +02:00
game.c revamp maps and waves, now much cleaner 2021-12-28 17:53:16 +01:00
game.h revamp maps and waves, now much cleaner 2021-12-28 17:53:16 +01:00
geometry.c minor code improvements, including renamed geometry types 2021-12-25 11:48:53 +01:00
geometry.h particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
level.h revamp maps and waves, now much cleaner 2021-12-28 17:53:16 +01:00
main.c revamp maps and waves, now much cleaner 2021-12-28 17:53:16 +01:00
map.c particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
map.h fix rendering order + clean up old files 2021-12-28 20:28:17 +01:00
pathfinding.c switch engine to ECS and rewrite just about everything 2021-12-25 11:48:53 +01:00
pathfinding.h particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
render.c improve HUD 2021-12-28 21:01:20 +01:00
render.h switch engine to ECS and rewrite just about everything 2021-12-25 11:48:53 +01:00
settings.h improve fixed point notation 2021-07-16 18:49:58 +02:00
util.c shared pathfinding, combat basics, particles 2021-06-25 11:44:52 +02:00
util.h shared pathfinding, combat basics, particles 2021-06-25 11:44:52 +02:00