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comp
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particles as ECS entities, proper tilesets/maps (WIP)
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2021-12-27 21:54:55 +01:00 |
anim.c
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Add the new enemies and tilesets
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2021-12-25 18:21:31 +01:00 |
anim.h
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Add the new enemies and tilesets
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2021-12-25 18:21:31 +01:00 |
aoe.c
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particles as ECS entities, proper tilesets/maps (WIP)
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2021-12-27 21:54:55 +01:00 |
aoe.h
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switch engine to ECS and rewrite just about everything
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2021-12-25 11:48:53 +01:00 |
enemies.c
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Add the new enemies and tilesets
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2021-12-25 18:21:31 +01:00 |
enemies.h
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Add the new enemies and tilesets
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2021-12-25 18:21:31 +01:00 |
fixed.h
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improve fixed point notation
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2021-07-16 18:49:58 +02:00 |
game.c
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revamp maps and waves, now much cleaner
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2021-12-28 17:53:16 +01:00 |
game.h
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revamp maps and waves, now much cleaner
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2021-12-28 17:53:16 +01:00 |
geometry.c
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minor code improvements, including renamed geometry types
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2021-12-25 11:48:53 +01:00 |
geometry.h
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particles as ECS entities, proper tilesets/maps (WIP)
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2021-12-27 21:54:55 +01:00 |
level.h
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revamp maps and waves, now much cleaner
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2021-12-28 17:53:16 +01:00 |
main.c
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revamp maps and waves, now much cleaner
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2021-12-28 17:53:16 +01:00 |
map.c
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particles as ECS entities, proper tilesets/maps (WIP)
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2021-12-27 21:54:55 +01:00 |
map.h
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fix rendering order + clean up old files
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2021-12-28 20:28:17 +01:00 |
pathfinding.c
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switch engine to ECS and rewrite just about everything
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2021-12-25 11:48:53 +01:00 |
pathfinding.h
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particles as ECS entities, proper tilesets/maps (WIP)
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2021-12-27 21:54:55 +01:00 |
render.c
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improve HUD
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2021-12-28 21:01:20 +01:00 |
render.h
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switch engine to ECS and rewrite just about everything
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2021-12-25 11:48:53 +01:00 |
settings.h
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improve fixed point notation
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2021-07-16 18:49:58 +02:00 |
util.c
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shared pathfinding, combat basics, particles
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2021-06-25 11:44:52 +02:00 |
util.h
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shared pathfinding, combat basics, particles
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2021-06-25 11:44:52 +02:00 |