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bullet_down.aseprite
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add bullet skill
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2021-10-17 18:43:38 +02:00 |
bullet_left.aseprite
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add bullet skill
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2021-10-17 18:43:38 +02:00 |
bullet_right.aseprite
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add bullet skill
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2021-10-17 18:43:38 +02:00 |
bullet_up.aseprite
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add bullet skill
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2021-10-17 18:43:38 +02:00 |
fxconv-metadata.txt
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ranged attackers + more versatile AI setup
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2022-02-03 17:39:57 +01:00 |
hit.aseprite
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enemy attacks, defeat, factored movement, unused dash particles
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2021-06-30 13:56:58 +02:00 |
impale_down.aseprite
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add a 2-hit combo for the player
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2021-08-16 13:53:53 +02:00 |
impale_left.aseprite
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add a 2-hit combo for the player
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2021-08-16 13:53:53 +02:00 |
impale_right.aseprite
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prepare more attacks (skills/combos)
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2021-08-16 13:31:28 +02:00 |
impale_up.aseprite
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add a 2-hit combo for the player
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2021-08-16 13:53:53 +02:00 |
judgement.aseprite
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add bullet skill
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2021-10-17 18:43:38 +02:00 |
projectile_left.aseprite
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ranged attackers + more versatile AI setup
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2022-02-03 17:39:57 +01:00 |
projectile_right.aseprite
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ranged attackers + more versatile AI setup
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2022-02-03 17:39:57 +01:00 |
shock.aseprite
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minor adjustments
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2021-08-30 18:29:04 +02:00 |
swing_down.aseprite
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swing ( ͡° ͜ʖ ͡°)
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2021-12-29 17:05:06 +01:00 |
swing_left.aseprite
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swing ( ͡° ͜ʖ ͡°)
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2021-12-29 17:05:06 +01:00 |
swing_right.aseprite
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swing ( ͡° ͜ʖ ͡°)
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2021-12-29 17:05:06 +01:00 |
swing_up.aseprite
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swing ( ͡° ͜ʖ ͡°)
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2021-12-29 17:05:06 +01:00 |
teleport.aseprite
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add judgement skill, improve anim format
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2021-10-17 16:22:09 +02:00 |