.. |
comp
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add XP and player leveling
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2022-01-17 18:29:05 +01:00 |
anim.c
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ranged attackers + more versatile AI setup
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2022-02-03 17:39:57 +01:00 |
anim.h
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ranged attackers + more versatile AI setup
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2022-02-03 17:39:57 +01:00 |
aoe.c
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ranged attackers + more versatile AI setup
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2022-02-03 17:39:57 +01:00 |
aoe.h
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ranged attackers + more versatile AI setup
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2022-02-03 17:39:57 +01:00 |
enemies.c
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ranged attackers + more versatile AI setup
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2022-02-03 17:39:57 +01:00 |
enemies.h
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ranged attackers + more versatile AI setup
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2022-02-03 17:39:57 +01:00 |
fixed.h
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improve fixed point notation
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2021-07-16 18:49:58 +02:00 |
game.c
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screenshake during major attacks
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2022-02-02 10:16:59 +01:00 |
game.h
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screenshake during major attacks
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2022-02-02 10:16:59 +01:00 |
geometry.c
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minor code improvements, including renamed geometry types
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2021-12-25 11:48:53 +01:00 |
geometry.h
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particles as ECS entities, proper tilesets/maps (WIP)
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2021-12-27 21:54:55 +01:00 |
level.h
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finalize stats model, add level 2 with "main menu"
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2021-12-29 12:02:51 +01:00 |
main.c
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ranged attackers + more versatile AI setup
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2022-02-03 17:39:57 +01:00 |
map.c
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particles as ECS entities, proper tilesets/maps (WIP)
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2021-12-27 21:54:55 +01:00 |
map.h
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fix rendering order + clean up old files
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2021-12-28 20:28:17 +01:00 |
pathfinding.c
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switch engine to ECS and rewrite just about everything
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2021-12-25 11:48:53 +01:00 |
pathfinding.h
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particles as ECS entities, proper tilesets/maps (WIP)
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2021-12-27 21:54:55 +01:00 |
player.c
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add XP and player leveling
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2022-01-17 18:29:05 +01:00 |
player.h
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add XP and player leveling
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2022-01-17 18:29:05 +01:00 |
render.c
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screenshake during major attacks
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2022-02-02 10:16:59 +01:00 |
render.h
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bullet time and basic UI
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2022-01-18 09:45:23 +01:00 |
settings.h
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improve fixed point notation
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2021-07-16 18:49:58 +02:00 |
util.c
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preview next wave
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2021-12-28 22:23:09 +01:00 |
util.h
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add XP and player leveling
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2022-01-17 18:29:05 +01:00 |