RogueLife/src
Lephenixnoir 69baa8d319
ranged attackers + more versatile AI setup
2022-02-03 17:39:57 +01:00
..
comp add XP and player leveling 2022-01-17 18:29:05 +01:00
anim.c ranged attackers + more versatile AI setup 2022-02-03 17:39:57 +01:00
anim.h ranged attackers + more versatile AI setup 2022-02-03 17:39:57 +01:00
aoe.c ranged attackers + more versatile AI setup 2022-02-03 17:39:57 +01:00
aoe.h ranged attackers + more versatile AI setup 2022-02-03 17:39:57 +01:00
enemies.c ranged attackers + more versatile AI setup 2022-02-03 17:39:57 +01:00
enemies.h ranged attackers + more versatile AI setup 2022-02-03 17:39:57 +01:00
fixed.h improve fixed point notation 2021-07-16 18:49:58 +02:00
game.c screenshake during major attacks 2022-02-02 10:16:59 +01:00
game.h screenshake during major attacks 2022-02-02 10:16:59 +01:00
geometry.c minor code improvements, including renamed geometry types 2021-12-25 11:48:53 +01:00
geometry.h particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
level.h finalize stats model, add level 2 with "main menu" 2021-12-29 12:02:51 +01:00
main.c ranged attackers + more versatile AI setup 2022-02-03 17:39:57 +01:00
map.c particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
map.h fix rendering order + clean up old files 2021-12-28 20:28:17 +01:00
pathfinding.c switch engine to ECS and rewrite just about everything 2021-12-25 11:48:53 +01:00
pathfinding.h particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
player.c add XP and player leveling 2022-01-17 18:29:05 +01:00
player.h add XP and player leveling 2022-01-17 18:29:05 +01:00
render.c screenshake during major attacks 2022-02-02 10:16:59 +01:00
render.h bullet time and basic UI 2022-01-18 09:45:23 +01:00
settings.h improve fixed point notation 2021-07-16 18:49:58 +02:00
util.c preview next wave 2021-12-28 22:23:09 +01:00
util.h add XP and player leveling 2022-01-17 18:29:05 +01:00