RogueLife/src
Lephenixnoir aced4c28be
basic main menu with transitions
2022-02-13 10:03:14 +01:00
..
comp performance improvements with pathfinding 2022-02-08 22:48:08 +01:00
anim.c beautifully-animated hud XP bar 2022-02-07 09:11:20 +01:00
anim.h beautifully-animated hud XP bar 2022-02-07 09:11:20 +01:00
aoe.c reduce time frame for Judgement damage 2022-02-09 11:11:58 +01:00
aoe.h ranged attackers + more versatile AI setup 2022-02-03 17:39:57 +01:00
enemies.c performance improvements with pathfinding 2022-02-08 22:48:08 +01:00
enemies.h performance improvements with pathfinding 2022-02-08 22:48:08 +01:00
fixed.h improve fixed point notation 2021-07-16 18:49:58 +02:00
game.c animated tileset 2022-02-11 20:42:20 +01:00
game.h animated tileset 2022-02-11 20:42:20 +01:00
geometry.c minor code improvements, including renamed geometry types 2021-12-25 11:48:53 +01:00
geometry.h particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
level.h finalize stats model, add level 2 with "main menu" 2021-12-29 12:02:51 +01:00
main.c basic main menu with transitions 2022-02-13 10:03:14 +01:00
map.c animated tileset 2022-02-11 20:42:20 +01:00
map.h animated tileset 2022-02-11 20:42:20 +01:00
menu.c basic main menu with transitions 2022-02-13 10:03:14 +01:00
menu.h basic main menu with transitions 2022-02-13 10:03:14 +01:00
pathfinding.c animated tileset 2022-02-11 20:42:20 +01:00
pathfinding.h dijkstra-based pathfinding, avoids crowded areas 2022-02-06 09:32:54 +01:00
player.c add XP and player leveling 2022-01-17 18:29:05 +01:00
player.h add XP and player leveling 2022-01-17 18:29:05 +01:00
render.c basic main menu with transitions 2022-02-13 10:03:14 +01:00
render.h basic main menu with transitions 2022-02-13 10:03:14 +01:00
settings.h improve fixed point notation 2021-07-16 18:49:58 +02:00
skills.c performance improvements with pathfinding 2022-02-08 22:48:08 +01:00
skills.h skills, cooldowns for player & enemies, 2 bug fixes 2022-02-05 14:38:26 +01:00
util.c performance improvements with pathfinding 2022-02-08 22:48:08 +01:00
util.h dijkstra-based pathfinding, avoids crowded areas 2022-02-06 09:32:54 +01:00