.. |
comp
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performance improvements with pathfinding
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2022-02-08 22:48:08 +01:00 |
anim.c
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beautifully-animated hud XP bar
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2022-02-07 09:11:20 +01:00 |
anim.h
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beautifully-animated hud XP bar
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2022-02-07 09:11:20 +01:00 |
aoe.c
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reduce time frame for Judgement damage
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2022-02-09 11:11:58 +01:00 |
aoe.h
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ranged attackers + more versatile AI setup
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2022-02-03 17:39:57 +01:00 |
enemies.c
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performance improvements with pathfinding
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2022-02-08 22:48:08 +01:00 |
enemies.h
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performance improvements with pathfinding
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2022-02-08 22:48:08 +01:00 |
fixed.h
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improve fixed point notation
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2021-07-16 18:49:58 +02:00 |
game.c
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animated tileset
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2022-02-11 20:42:20 +01:00 |
game.h
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animated tileset
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2022-02-11 20:42:20 +01:00 |
geometry.c
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minor code improvements, including renamed geometry types
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2021-12-25 11:48:53 +01:00 |
geometry.h
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particles as ECS entities, proper tilesets/maps (WIP)
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2021-12-27 21:54:55 +01:00 |
level.h
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finalize stats model, add level 2 with "main menu"
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2021-12-29 12:02:51 +01:00 |
main.c
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basic main menu with transitions
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2022-02-13 10:03:14 +01:00 |
map.c
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animated tileset
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2022-02-11 20:42:20 +01:00 |
map.h
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animated tileset
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2022-02-11 20:42:20 +01:00 |
menu.c
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basic main menu with transitions
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2022-02-13 10:03:14 +01:00 |
menu.h
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basic main menu with transitions
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2022-02-13 10:03:14 +01:00 |
pathfinding.c
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animated tileset
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2022-02-11 20:42:20 +01:00 |
pathfinding.h
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dijkstra-based pathfinding, avoids crowded areas
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2022-02-06 09:32:54 +01:00 |
player.c
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add XP and player leveling
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2022-01-17 18:29:05 +01:00 |
player.h
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add XP and player leveling
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2022-01-17 18:29:05 +01:00 |
render.c
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basic main menu with transitions
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2022-02-13 10:03:14 +01:00 |
render.h
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basic main menu with transitions
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2022-02-13 10:03:14 +01:00 |
settings.h
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improve fixed point notation
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2021-07-16 18:49:58 +02:00 |
skills.c
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performance improvements with pathfinding
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2022-02-08 22:48:08 +01:00 |
skills.h
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skills, cooldowns for player & enemies, 2 bug fixes
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2022-02-05 14:38:26 +01:00 |
util.c
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performance improvements with pathfinding
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2022-02-08 22:48:08 +01:00 |
util.h
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dijkstra-based pathfinding, avoids crowded areas
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2022-02-06 09:32:54 +01:00 |