34 lines
847 B
C
34 lines
847 B
C
#include "player.h"
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#include <gint/defs/util.h>
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static int xp_to_next_level(int level)
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{
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return 3 * (level + 2) * (level + 2);
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}
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bool player_add_xp(entity_t *e, int points)
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{
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player_data_t *p = getcomp(e, fighter)->player;
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bool leveled_up = false;
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p->xp_current += max(points, 0);
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while(p->xp_current >= p->xp_to_next_level) {
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p->xp_current -= p->xp_to_next_level;
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p->xp_level++;
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p->xp_to_next_level = xp_to_next_level(p->xp_level);
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leveled_up = true;
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}
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/* Recompute statistics */
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if(leveled_up) {
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fighter_t *f = getcomp(p->entity, fighter);
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int previous_HP_max = f->HP_max;
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fighter_set_stats(getcomp(p->entity, fighter), &p->stat_model,
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p->xp_level, fix(2.0));
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f->HP += (f->HP_max - previous_HP_max);
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}
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return leveled_up;
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}
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