RogueLife/src/player.c

34 lines
847 B
C

#include "player.h"
#include <gint/defs/util.h>
static int xp_to_next_level(int level)
{
return 3 * (level + 2) * (level + 2);
}
bool player_add_xp(entity_t *e, int points)
{
player_data_t *p = getcomp(e, fighter)->player;
bool leveled_up = false;
p->xp_current += max(points, 0);
while(p->xp_current >= p->xp_to_next_level) {
p->xp_current -= p->xp_to_next_level;
p->xp_level++;
p->xp_to_next_level = xp_to_next_level(p->xp_level);
leveled_up = true;
}
/* Recompute statistics */
if(leveled_up) {
fighter_t *f = getcomp(p->entity, fighter);
int previous_HP_max = f->HP_max;
fighter_set_stats(getcomp(p->entity, fighter), &p->stat_model,
p->xp_level, fix(2.0));
f->HP += (f->HP_max - previous_HP_max);
}
return leveled_up;
}