RogueLife/src
Lephenixnoir cd9e5d8de3
compile and classify all available content
2022-05-18 21:48:48 +01:00
..
comp balancing and level 1 2022-03-19 19:21:30 +00:00
anim.c compile and classify all available content 2022-05-18 21:48:48 +01:00
anim.h compile and classify all available content 2022-05-18 21:48:48 +01:00
aoe.c can now pick up + equip items (no effect) 2022-03-18 21:21:30 +00:00
aoe.h add more objects into the game 2022-03-10 18:35:11 +00:00
enemies.c compile and classify all available content 2022-05-18 21:48:48 +01:00
enemies.h bats now back off after an attack 2022-02-13 17:07:24 +01:00
fixed.h better, teleport-based collision resolution 2022-03-10 23:31:31 +00:00
game.c can now pick up + equip items (no effect) 2022-03-18 21:21:30 +00:00
game.h can now pick up + equip items (no effect) 2022-03-18 21:21:30 +00:00
geometry.c minor code improvements, including renamed geometry types 2021-12-25 11:48:53 +01:00
geometry.h particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
item.c balancing and level 1 2022-03-19 19:21:30 +00:00
item.h preview and apply skill changes based on equipment 2022-03-19 17:14:00 +00:00
level.c better timeline + turn lv1 on its head in 1 block 2022-03-15 20:44:58 +00:00
level.h better timeline + turn lv1 on its head in 1 block 2022-03-15 20:44:58 +00:00
main.c adjust difficulty curve in level 1 2022-05-17 20:18:18 +01:00
map.c better, teleport-based collision resolution 2022-03-10 23:31:31 +00:00
map.h better, teleport-based collision resolution 2022-03-10 23:31:31 +00:00
menu.c adjust difficulty curve in level 1 2022-05-17 20:18:18 +01:00
menu.h basic main menu with transitions 2022-02-13 10:03:14 +01:00
pathfinding.c animated tileset 2022-02-11 20:42:20 +01:00
pathfinding.h dijkstra-based pathfinding, avoids crowded areas 2022-02-06 09:32:54 +01:00
player.c adjust difficulty curve in level 1 2022-05-17 20:18:18 +01:00
player.h preview and apply skill changes based on equipment 2022-03-19 17:14:00 +00:00
render.c adjust difficulty curve in level 1 2022-05-17 20:18:18 +01:00
render.h implement the new GUI for inventory/status (F6) 2022-03-18 19:36:29 +00:00
settings.h improve fixed point notation 2021-07-16 18:49:58 +02:00
skills.c adjust difficulty curve in level 1 2022-05-17 20:18:18 +01:00
skills.h preview and apply skill changes based on equipment 2022-03-19 17:14:00 +00:00
util.c GUI transition when entering level 2022-02-16 14:54:26 +01:00
util.h GUI transition when entering level 2022-02-16 14:54:26 +01:00