.. |
anim.c
|
parse actual Aseprite anims in converters
|
2021-08-28 13:53:22 +02:00 |
anim.h
|
parse actual Aseprite anims in converters
|
2021-08-28 13:53:22 +02:00 |
enemies.c
|
add enemy damage animations
|
2021-08-15 11:05:04 +02:00 |
enemies.h
|
add enemy damage animations
|
2021-08-15 11:05:04 +02:00 |
entities.c
|
parse actual Aseprite anims in converters
|
2021-08-28 13:53:22 +02:00 |
entities.h
|
add a 2-hit combo for the player
|
2021-08-16 13:53:53 +02:00 |
fixed.h
|
improve fixed point notation
|
2021-07-16 18:49:58 +02:00 |
game.c
|
add enemy damage animations
|
2021-08-15 11:05:04 +02:00 |
game.h
|
add enemy damage animations
|
2021-08-15 11:05:04 +02:00 |
geometry.c
|
improve fixed point notation
|
2021-07-16 18:49:58 +02:00 |
geometry.h
|
improve fixed point notation
|
2021-07-16 18:49:58 +02:00 |
level.c
|
improve fixed point notation
|
2021-07-16 18:49:58 +02:00 |
level.h
|
waves and enemy spawn sequences
|
2021-07-16 15:51:39 +02:00 |
main.c
|
parse actual Aseprite anims in converters
|
2021-08-28 13:53:22 +02:00 |
map.c
|
improve fixed point notation
|
2021-07-16 18:49:58 +02:00 |
map.h
|
pathfinding and some cleanup
|
2021-06-15 17:27:30 +02:00 |
particles.c
|
add enemy damage animations
|
2021-08-15 11:05:04 +02:00 |
particles.h
|
add enemy damage animations
|
2021-08-15 11:05:04 +02:00 |
pathfinding.c
|
shared pathfinding, combat basics, particles
|
2021-06-25 11:44:52 +02:00 |
pathfinding.h
|
shared pathfinding, combat basics, particles
|
2021-06-25 11:44:52 +02:00 |
render.c
|
prepare more attacks (skills/combos)
|
2021-08-16 13:31:28 +02:00 |
render.h
|
shared pathfinding, combat basics, particles
|
2021-06-25 11:44:52 +02:00 |
settings.h
|
improve fixed point notation
|
2021-07-16 18:49:58 +02:00 |
util.c
|
shared pathfinding, combat basics, particles
|
2021-06-25 11:44:52 +02:00 |
util.h
|
shared pathfinding, combat basics, particles
|
2021-06-25 11:44:52 +02:00 |