fancy bar
This might be extremely slow, but for now it's good enough.
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@ -23,6 +23,7 @@ set(SOURCES
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set(ASSETS
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assets/background.png
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assets/bar3.png
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)
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set(FLAGS
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Binary file not shown.
After Width: | Height: | Size: 125 B |
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@ -2,3 +2,6 @@
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background.png:
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type: bopti-image
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name: bimg_background
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bar3.png:
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type: bopti-image
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name: bimg_bar3
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@ -1,6 +1,8 @@
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#pragma once
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#include <gint/display.h>
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extern bopti_image_t bimg_bar3;
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#define BAR_WIDTH 16
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#define BAR_Y 48
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#define BAR_HEIGHT (DHEIGHT - BAR_Y - 16)
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@ -10,6 +12,7 @@ struct Bar {
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int x;
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int y;
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int height;
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int limit_height;
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float fill;
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};
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@ -5,11 +5,21 @@ void
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bar_draw(struct Bar bar)
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{
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const int height = bar.fill * (float)bar.height;
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const int y = bar.y + bar.height - height;
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const int low_y = bar.y + bar.height;
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const int high_y = bar.y - bar.limit_height + bar.height - height;
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int i;
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/* borders */
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drect_border(bar.x - 1, bar.y - 1, bar.x + BAR_WIDTH + 1,
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bar.y + bar.height + 1, C_WHITE, 2, C_BLACK);
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/* fill */
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drect(bar.x, y, bar.x + BAR_WIDTH, y + height, C_RGB(0, 32, 32));
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drect(bar.x, bar.y - bar.limit_height, bar.x + BAR_WIDTH - 1,
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low_y + bar.limit_height - 1, C_BLACK);
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/* draw lower limit */
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dsubimage(bar.x, low_y, &bimg_bar3, 0, bar.limit_height + 1,
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bimg_bar3.width, bar.limit_height, DIMAGE_NOCLIP);
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/* draw higher limit */
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dsubimage(bar.x, high_y, &bimg_bar3, 0, 0, bimg_bar3.width,
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bar.limit_height, DIMAGE_NOCLIP);
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/* draw fill */
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for (i = high_y + bar.limit_height; i < low_y; i += 1)
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dsubimage(bar.x, i, &bimg_bar3, 0, bar.limit_height,
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bimg_bar3.width, 1, DIMAGE_NOCLIP);
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}
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@ -26,6 +26,7 @@ bar_init(enum BarID bar_id)
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.x = x,
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.y = BAR_Y,
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.height = BAR_HEIGHT,
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.limit_height = bimg_bar3.height / 2,
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.fill = BAR_BASE_FILL,
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};
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}
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@ -19,7 +19,8 @@ main(void)
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choice = choice_init();
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bar_change(&bars[BAR_CASH], 0.2);
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bar_change(&bars[BAR_SMILE], 0.4);
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bar_change(&bars[BAR_SMILE], -0.6);
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bar_change(&bars[BAR_SUN], 69.42);
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main_draw();
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getkey();
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