Shameless remake of Massena's game
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commit
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# https://clang.llvm.org/docs/ClangFormat.html
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BasedOnStyle: LLVM
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IndentWidth: 8
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UseTab: AlignWithSpaces
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BreakBeforeBraces: Linux
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AllowShortIfStatementsOnASingleLine: false
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IndentCaseLabels: false
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ColumnLimit: 80
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AlignConsecutiveMacros: true
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AlwaysBreakAfterReturnType: TopLevelDefinitions
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# Build files
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/build-cg
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/*.g3a
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# Common IDE files
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*.sublime-project
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*.sublime-workspace
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.vscode
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*.swp
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# KBLE backup files
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backup_*.kble
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# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
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# toolchain file and module path of the fxSDK
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cmake_minimum_required(VERSION 3.18)
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project(PcAdmin C)
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include(GenerateG1A)
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include(GenerateG3A)
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include(Fxconv)
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find_package(Gint 2.4 REQUIRED)
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include_directories(include)
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set(SOURCES
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src/main.c
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src/bar/init.c
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src/bar/update.c
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src/bar/draw.c
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)
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set(ASSETS)
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set(FLAGS
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-std=c11
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-Wall -Wextra -pedantic
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-Wshadow
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-Wswitch-default -Wswitch-enum
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-Wunreachable-code
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-Wstrict-prototypes -Wmissing-prototypes
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-Werror-implicit-function-declaration
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-Os
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)
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fxconv_declare_assets(${ASSETS} WITH_METADATA)
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add_executable(Main ${SOURCES} ${ASSETS})
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target_compile_options(Main PRIVATE ${FLAGS})
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target_link_libraries(Main Gint::Gint)
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generate_g3a(
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TARGET Main
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OUTPUT "${PROJECT_NAME}.g3a"
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NAME "${PROJECT_NAME}"
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ICONS assets/icon-uns.png assets/icon-sel.png)
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#pragma once
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#include <gint/display.h>
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#define BAR_WIDTH 12
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#define BAR_Y 32
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#define BAR_HEIGHT (DHEIGHT - BAR_Y * 2)
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#define BAR_BASE_FILL 0.5
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struct Bar {
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int x;
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int y;
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int height;
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float fill;
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};
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struct Bar bar_init(int x);
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void bar_update(struct Bar *bar);
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void bar_draw(struct Bar bar);
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#include "bar.h"
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void
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bar_draw(struct Bar bar)
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{
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}
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#include "bar.h"
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struct Bar
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bar_init(int x)
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{
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return (struct Bar){
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.x = x,
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.y = BAR_Y,
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.height = BAR_HEIGHT,
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.fill = BAR_BASE_FILL,
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};
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}
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#include "bar.h"
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void
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bar_update(struct Bar *bar)
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{
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}
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#include "bar.h"
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#include <gint/display.h>
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#include <gint/keyboard.h>
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int
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main(void)
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{
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struct Bar my_bar = bar_init(22);
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dclear(C_WHITE);
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bar_draw(my_bar);
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dupdate();
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getkey();
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return 1;
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}
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